So three options here:
1) you could have dog shifting as a trait and have it be an ugly hairless dog (not diseased though)
2) you could suggest characteristics for electric mimicry that fit more of what you wants (glowing, mildly static, etc.)
3) Bogeyman Effect does sound interesting but we'd call it Fear Illusionism just to be consistent. Also this one is sort of hard because it can easily be power playing, so you'd have to get permission (from the player) every time you wanted to use it. It would be defined as: "Ability to sense others’ fears and glamour oneself to match." The glamour is just an illusion though, so if someone's greatest fear is fire you could look/smell/feel like fire for a short while, but the illusion would do no actual damage. We are a little wary of this as a trait though and would prefer one of the other two options.
1) you could have dog shifting as a trait and have it be an ugly hairless dog (not diseased though)
2) you could suggest characteristics for electric mimicry that fit more of what you wants (glowing, mildly static, etc.)
3) Bogeyman Effect does sound interesting but we'd call it Fear Illusionism just to be consistent. Also this one is sort of hard because it can easily be power playing, so you'd have to get permission (from the player) every time you wanted to use it. It would be defined as: "Ability to sense others’ fears and glamour oneself to match." The glamour is just an illusion though, so if someone's greatest fear is fire you could look/smell/feel like fire for a short while, but the illusion would do no actual damage. We are a little wary of this as a trait though and would prefer one of the other two options.