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  • Beqanna

    COTY

    Assailant -- Year 226

    QOTY

    "But the dream, the echo, slips from him as quickly as he had found it and as consciousness comes to him (a slap and not the gentle waves of oceanic tides), it dissolves entirely. His muscles relax as the cold claims him again, as the numbness sets in, and when his grey eyes open, there’s nothing but the faint after burn of a dream often trod and never remembered." --Brigade, written by Laura


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    The Cure - Round 1
    #1
    <style type="text/css">.template1_container {background: #fff;/*background color*/ width: 500px;border: 8px solid #000; /*border width, style, and color*/ color: #000;/* message font color*/font: 12px 'Times New Roman', serif; /*message font size and face*/ padding: 15px;text-align: justify;box-shadow: inset 0 0 2px 2px #000;}.template1_name {text-align: center;color: #000;/* name font color*/ font: 26px 'Times New Roman', serif;/* name font size and face*/padding-top: 10px;padding-right: 10px;}.template1_quote {text-align: center;font-style: italic;}</style><center><div class="template1_container">The plagued had weakened the faeries, drained them until they were raw and barely hanging on. Though they kept answering the calls of the residents of Beqanna, it became almost impossible to do so. They divided, leaving some to deal with the everyday and the rest to keep fighting, to keep pouring magic into a land that swarmed with darkness. For once though, the residents of Beqanna came to their rescue, not the other way around. They had fought and toiled and traveled and managed to collect the seemingly useless objects that were needed for the cure. The lands of Beqanna have power though, and the things collected are more magical than some might realize. That power was no longer accessible to the horses that called this place home, but the faeries still felt it, could still channel it. After all, what were the fae but Beqanna incarnate?

    The items collected lay scattered at the bottom of the mountain, waiting. Icicles, pebbles, wildflowers and seashells; all magically preserved as needed; all so very innocuous. The residents of Beqanna had all done so much already, but they weren’t finished. Not quite. Not yet. The peak of the mountain was where the true power of Beqanna was centered. The faeries, too busy keeping the plague at bay as best they can, no longer have the strength to finish the ritual for themselves. None of them appear, but they call to those that had helped so far, bringing them to the last task. Exactly what each horse hears, they do not know, except that the plea in their call is all too real. One last thing to finish, and Beqanna would be safe again. Without this, though, there would be no stopping the darkness. There would be no saving Beqanna.

    Their task is clear enough, given to them in words or pictures or simply feelings by the faeries. Collect the items, climb the mountain. It sounds so simple, but it won’t be. A heavy fog rolls in, clinging low to the mountain. Though it’s unlike any normal fog, and it becomes obvious after a moment that the fog is not a fog at all, but the plague made real. The clouds of it are dark and heavy, and there will be no escaping it to complete this task. The heart of Beqanna is under attack, the place where magic is heaviest capable of the most damage.

    There’s more too, some deep undercurrent of fear running up the mountain. The faeries have long since lost the fight here. The plagued victims linger on the mountain, corpses still clinging to some false vestige of life. Shadows come alive, writhing with decay and agony. The already treacherous climb up the mountain made harder still by the very thing they sought to destroy.

    Would they take up the mantle and finish what they began? Or would they let Beqanna die beneath their feet? Because the plague was growing, spreading, and clearly becoming so much more.

    ***
    <b>Rules</b>
    - This quest is for players who participated in all 4 of the other plague quests.
    - If you participated in all 4 quests but cannot enter this quest, no worries. You will still get a prize.
    - This is a writing quest with no eliminations. Everyone must complete all 3 rounds in order to be eligible for the larger prizes at the end. If you don’t finish the quest, see above for people who simply can’t enter.
    - Your character can maintain their traits for this quest.
    - Your post should detail how you are summoned for this quest and your trip up the mountain. You will get the plague during this trip, and should play out the symptoms. You should also encounter at least one “monster” (zombie horses, scary dark things, be creative but it should make sense with the theme of plague). You end your post when you get to the top of the mountain. You can magically carry the items (meaning you don’t need to stuff them in your mouth somehow, they can just come along with you).
    - Entries are due by <b>Wednesday, April 10th at 12 noon EST</b>. While there is no word limit, please remember more is not always better.
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    @Sid @Toli @SamShine @laura  @insane @phaetra @jenger @[Vanilla Custard]
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    Messages In This Thread
    The Cure - Round 1 - by Beqanna Fairy - 04-05-2019, 12:56 PM
    RE: The Cure - Round 1 - by litotes - 04-06-2019, 10:47 PM
    RE: The Cure - Round 1 - by Kagerus - 04-09-2019, 01:49 AM
    RE: The Cure - Round 1 - by Nocturne - 04-09-2019, 01:25 PM
    RE: The Cure - Round 1 - by Eurwen - 04-09-2019, 02:13 PM
    RE: The Cure - Round 1 - by Ten - 04-09-2019, 04:07 PM
    RE: The Cure - Round 1 - by sochi - 04-10-2019, 12:39 AM
    RE: The Cure - Round 1 - by wonder - 04-10-2019, 01:08 AM



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