01-21-2018, 05:15 PM
Hi Sapphire,
These are good questions, and probably a little confusing as we are also in the process of updating the descriptions in the trait database. I actually have it on my list to work on today, haha.
So the new definition of magic is:
The ability to use any trait listed in the database, subject to the limitations of each magic's source of power. All magicians are inherently immortal if they choose and can change appearance at will. Each magician's power is channeled through a particular element or object, and is subject to certain weakness as found in the individual descriptions for those types of magic.
And fire magic becomes:
Magic is channeled through fire. Abilities are stronger near open flame and in heat, and weak against others with ice based abilities. Subject to the trait description for Magic.
So, for instance, you can't heal with pyrokinesis. You can make a wall of flame or burn someone, but you can't use the fire you create to heal. A fire magician could heal through a non-burning flame. For that matter, they can create a non-burning flame, whereas someone with pryokinesis can only create a regular flame. They could bring someone back from the dead via a life-giving fire, though that horse that came back would also be weak against cold/ice and stronger (like normal horse strong) in warmer climates. That said, some types of magic won't be able to do everything. Straia's Raven Magic couldn't heal because I don't know of a world in which raven's can heal. That said, Seraph's Phoenix Magic would be great for healing.
At the end of the day, not every magic can do everything anymore, but it can still do far more than any elemental manipulation could do. Mostly magic just involves being a little clever about how you use it.
Does that help clarify?
These are good questions, and probably a little confusing as we are also in the process of updating the descriptions in the trait database. I actually have it on my list to work on today, haha.
So the new definition of magic is:
The ability to use any trait listed in the database, subject to the limitations of each magic's source of power. All magicians are inherently immortal if they choose and can change appearance at will. Each magician's power is channeled through a particular element or object, and is subject to certain weakness as found in the individual descriptions for those types of magic.
And fire magic becomes:
Magic is channeled through fire. Abilities are stronger near open flame and in heat, and weak against others with ice based abilities. Subject to the trait description for Magic.
So, for instance, you can't heal with pyrokinesis. You can make a wall of flame or burn someone, but you can't use the fire you create to heal. A fire magician could heal through a non-burning flame. For that matter, they can create a non-burning flame, whereas someone with pryokinesis can only create a regular flame. They could bring someone back from the dead via a life-giving fire, though that horse that came back would also be weak against cold/ice and stronger (like normal horse strong) in warmer climates. That said, some types of magic won't be able to do everything. Straia's Raven Magic couldn't heal because I don't know of a world in which raven's can heal. That said, Seraph's Phoenix Magic would be great for healing.
At the end of the day, not every magic can do everything anymore, but it can still do far more than any elemental manipulation could do. Mostly magic just involves being a little clever about how you use it.
Does that help clarify?