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  • Beqanna

    COTY

    Assailant -- Year 226

    QOTY

    "But the dream, the echo, slips from him as quickly as he had found it and as consciousness comes to him (a slap and not the gentle waves of oceanic tides), it dissolves entirely. His muscles relax as the cold claims him again, as the numbness sets in, and when his grey eyes open, there’s nothing but the faint after burn of a dream often trod and never remembered." --Brigade, written by Laura


    It was to him the miser brought gold... ROUND IV
    #1
    Becca has been eliminated. War has attacked you, leaving bloody furrows that will result in permanent scarring. You may decide where and how extensive this scarring is.




    He is a rampaging beast as he barrels through the small group of chosen, leaving blood and gore in his wake. No one is spared his wrath, his anger only growing as each of them take up their pieces of the seal. Too many are against him. Too many stand in his way, weakening him even as the seal strengthens them. He bellows in rage, lashing out at the nearest horse, a dappled mare with pale tresses, sharp teeth raking furrows into skin that rends too easily beneath his touch.
     
    But still the world continues to flicker. Another disappears, lost to the outside world. Amidst everything, the lamb returns. There are those that would guard the seal, would protect it from the sly touch of the lamb. But the lamb is a creature from another world, swift and wily as it slips amongst stamping legs and flashing teeth. In a mere heartbeat, the lamb has reached the third seal, the barest of touches once again shattering ancient stone before it disappears.
     
    ------------------------------------
     
    The forceful breaking of the seals has become almost commonplace now, only another distraction to add to the chaos surrounding you. You have come to expect it, knowing what the lamb has come to mean, what the exploding stone portends.
     
    This time though, it is different. This time Conquest and War halt in their tracks, heads whipping around as ears prick forward in attention. This time, rather than another one coming for you, they run away. They turn and disappear, Conquest with an eerie laugh and War with a ferocious below. You can see them vanishing into the woods, leaving their beasts behind to defend their retreat.
     
    And then you see it there in the trees, just barely. A flash of green. Another flash. This is not the vibrant green of trees from the outside world, but a sickly green with a phosphorescent glow that cannot be natural. His name whispers through the branches, the faintest of sounds you must strain to catch.
     
    ’Famine,’ it says.
     
    You realize then that he is far more clever than you might have given him credit for. He does not run to confront you. Instead he waits, biding his time while he searches. As the world flickers around you again, you know with an unsettling certainty that he is searching for a way through. He does not wish to fight you. No, he is much more devious than that. He is patient, far more so than his brethren. He is willing to wait until the world opens to him, until that lushly green plane becomes available for him to ravish. He does not want to confront you directly because it is far easier for him to wait until you are tired and starving, until you have no reserves left.
     
    And you know, without a doubt, that if he finds a way through, he will bring Beqanna to its knees in a way that Conquest or War never could.



    Please respond by Sunday, January 24th at 11:00pm CST.
     
    Things to Know
  • In this round, the goal is to find and prevent Famine from leaving purgatory.
  • When you near Famine, you will become noticeably weaker and you will feel an insatiable hunger.
  • The ‘flickering’ is becoming more frequent, the real world more noticeable now beyond purgatory.
  • Conquest and War have gone to protect Famine. As before, your absorption of the seals have left them weaker, but they are still able to sicken and/or injure you. The beasts are still there too, trying to stop you.
  • Once again, you must find a piece of the seal.
  • War’s seal will help heal you to an extent (i.e. it will stop any bleeding but may not fully close up a wound, especially larger wounds).

  • Let me know if you have any questions.


    Messages In This Thread
    It was to him the miser brought gold... ROUND IV - by The Bellringer - 01-23-2016, 01:19 AM



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