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  • Beqanna

    COTY

    Assailant -- Year 226

    QOTY

    "But the dream, the echo, slips from him as quickly as he had found it and as consciousness comes to him (a slap and not the gentle waves of oceanic tides), it dissolves entirely. His muscles relax as the cold claims him again, as the numbness sets in, and when his grey eyes open, there’s nothing but the faint after burn of a dream often trod and never remembered." --Brigade, written by Laura


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    they all come into the light [round 3]
    #1
    The fairy who stands with <b>those who have chosen to rescue the entities</b> leads the gathered horses farther up the Mountain. There, it shows them a place where the veil between Beqanna and the Afterlife is thin, and where they can pass between worlds. They enter one after the other, but when they emerge, it is alone, and it is in the darkness.

    A monster had been lingering on the far side, and it plucks them up as they enter, swallowing them down its colorless throat. They fall and fall and fall, and when they finally land, it is on the bone-white Beach with a body that is not quite intact, saved at the last moment by the magic of Beqanna.

    <i> You have been eliminated from the Quest, and will be intangible (or ghost-like in other aesthetic ways) for up to 1 BQ year. You will return to solid form eventually at the pace/timing of player’s choosing. This is non-genetic.</i>

    The fairy who stands with <b>those who have chosen to distract the monsters</b> is taller than its companion, though they each wear matching cloudy skin and several beautiful yellow-green eyes.

    They must enter the Afterlife, it explains, they must cross the ruined wall that separates the realms. It shows them that where it stands the veil is the thinnest, weak enough that anyone with purposeful intent might simply walk through.

    Though they enter one after another, they arrive alone on the other side. It is a world rather like their own, and yet there is a sense of impermanence about every part of it. As though nothing here mattered, not the way it did in the world they had left before.

    The fairy raises a hoof, and the ground beneath them begins to glow. They will follow this path as quickly as they can, the fairy says, and they must draw as little attention to themselves doing so as possible. They encounter others they knew as living creatures, but they cannot delay too long. When they reach the end of the path, they must make as much noise as possible to draw the attention of the Monsters that remain in the Afterlife.

    Just as they near the end of the path, it splits.
    One path leads up, along a cliff, and the other leads down beside a river.
    Which path do you choose to follow?


    <i>Some notes:
    - Horses who chose to distract must describe entering the Afterlife following the glowing path, and interacting with at least two of the truly dead, at least one of which they were close to in life (can be real or NPC)
    - clearly indicate which path you choose to follow: Cliff or River?
    - posts must be no more than 1234 words
    - Entries are due by 11:59 PM CST on Saturday, March 20th (aka Saturday night just before midnight)
    - Message us here or on Discord if you have any other questions!</i>
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    they all come into the light [round 3] - by Beqanna Fairy - 03-13-2021, 09:15 AM



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