09-07-2018, 11:06 PM
So recently I joined a D&D group (that's dungeons and dragons and yes, it's awesome and everyone just give it a try) and one of my favorite things about D&D is the play-by-play battle system they use.
It does involve dice rolling but not just a regular 4-sided die all the time, which means *variety* yay.
Also, the type of D&D die rolled depends on your spells/abilities which could transfer over to magic/traits here.
Basic breakdown is:
-roll for initiative (who goes first)
-Either move your position or take action (both require one full turn)
-roll for a hit or roll for a dodge (depending on the trait used/character you're battling a certain roll # must be achieved by using a D20, so if you roll and it's anything under that number, then the turn is 'unsuccessful'.)
-receive damage; repeat. (If the D20 roll is successful, you then roll D4, D6, or D8 depending on trait level - or more than one die, so you could also do one D6 for 1-space, two D6 for 2-space, etc. Most characters in D&D start out with 25 HP that raises with each level gained. This would be the only number that would need tracked, as opposed to the many stats we had before)
Our traits are already ranked 0-4 on levels so that might make it easier to determine which actions would cause more damage/need a higher roll #/how many die, or what type of die is rolled.
This could also be easily mixed in with post-battling:
-Player A gives stats and challenges
-Player B accepts and also gives stats
-Roll for initiative by Mod
-Player A must short-post the action or move
-Player B must short-post a return action or dodge
-Roll for successful hit and give out damage to HP
-repeat until one player loses
There's SO much more that could be added in over time (roll with advantage/disadvantage, falling 'prone' from a direct hit, rolling a D20 is like, *special af* ...) making this method detailed and more in-depth, plus to boot this method works even better with more characters added to the battle.
For mocks the NPC could be used more often, creating terrible creatures to face off where more than one character can be involved.
Idk, mostly these are late night thoughts but I've been mulling it over for a while and I think it could be worthwhile looking into. For the avid reader (like myself) this Compendium gives a total overview of the methods used via D&D.
Thoughts???
It does involve dice rolling but not just a regular 4-sided die all the time, which means *variety* yay.
Also, the type of D&D die rolled depends on your spells/abilities which could transfer over to magic/traits here.
Basic breakdown is:
-roll for initiative (who goes first)
-Either move your position or take action (both require one full turn)
-roll for a hit or roll for a dodge (depending on the trait used/character you're battling a certain roll # must be achieved by using a D20, so if you roll and it's anything under that number, then the turn is 'unsuccessful'.)
-receive damage; repeat. (If the D20 roll is successful, you then roll D4, D6, or D8 depending on trait level - or more than one die, so you could also do one D6 for 1-space, two D6 for 2-space, etc. Most characters in D&D start out with 25 HP that raises with each level gained. This would be the only number that would need tracked, as opposed to the many stats we had before)
Our traits are already ranked 0-4 on levels so that might make it easier to determine which actions would cause more damage/need a higher roll #/how many die, or what type of die is rolled.
This could also be easily mixed in with post-battling:
-Player A gives stats and challenges
-Player B accepts and also gives stats
-Roll for initiative by Mod
-Player A must short-post the action or move
-Player B must short-post a return action or dodge
-Roll for successful hit and give out damage to HP
-repeat until one player loses
There's SO much more that could be added in over time (roll with advantage/disadvantage, falling 'prone' from a direct hit, rolling a D20 is like, *special af* ...) making this method detailed and more in-depth, plus to boot this method works even better with more characters added to the battle.
For mocks the NPC could be used more often, creating terrible creatures to face off where more than one character can be involved.
Idk, mostly these are late night thoughts but I've been mulling it over for a while and I think it could be worthwhile looking into. For the avid reader (like myself) this Compendium gives a total overview of the methods used via D&D.
Thoughts???
-Sporadic-
Apothica • Tiberios
Apothica • Tiberios