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		<title><![CDATA[Beqanna - Quests]]></title>
		<link>https://beqanna.com/forum/</link>
		<description><![CDATA[Beqanna - https://beqanna.com/forum]]></description>
		<pubDate>Sun, 26 Apr 2026 10:53:50 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[SWEET SIXTEEN PARTY - YOU'RE INVITED!]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=15059</link>
			<pubDate>Wed, 14 Jun 2017 09:23:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1851">The Hero Rebel Fairy</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=15059</guid>
			<description><![CDATA[As the second of three events for birthday month, we bring you - The Beqanna Birthday Party!<br />
<br />
Happy Sweet 16 to this wonderful website we all slave away on <img src="https://beqanna.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
QUEST INFO-<br />
-Written quest, creativity wins<br />
-Kortnee judges<br />
-Quest closes June 21st (AZ time)<br />
-MAX WORDS: 500<br />
-MIN WORDS: 150<br />
<br />
THEME: Beqanna birthday party, posted from your character<br />
(This is intentionally vague so you can run wild.)<br />
<br />
RULES-<br />
-2 horses per person max<br />
-1st, 2nd and 3rd places awarded<br />
-Prizes <br />
**1st: 2 space trait OR 10 points<br />
**2nd: 1 space trait OR 8 points<br />
**3rd: 1 space trait OR foal info pick OR 5 points<br />
<br />
(Hint: You might want to start hoarding your points for a fun thing at the end of the month)]]></description>
			<content:encoded><![CDATA[As the second of three events for birthday month, we bring you - The Beqanna Birthday Party!<br />
<br />
Happy Sweet 16 to this wonderful website we all slave away on <img src="https://beqanna.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
QUEST INFO-<br />
-Written quest, creativity wins<br />
-Kortnee judges<br />
-Quest closes June 21st (AZ time)<br />
-MAX WORDS: 500<br />
-MIN WORDS: 150<br />
<br />
THEME: Beqanna birthday party, posted from your character<br />
(This is intentionally vague so you can run wild.)<br />
<br />
RULES-<br />
-2 horses per person max<br />
-1st, 2nd and 3rd places awarded<br />
-Prizes <br />
**1st: 2 space trait OR 10 points<br />
**2nd: 1 space trait OR 8 points<br />
**3rd: 1 space trait OR foal info pick OR 5 points<br />
<br />
(Hint: You might want to start hoarding your points for a fun thing at the end of the month)]]></content:encoded>
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		<item>
			<title><![CDATA[SWEET SIXTEEN]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=14881</link>
			<pubDate>Thu, 01 Jun 2017 10:01:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1851">The Hero Rebel Fairy</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=14881</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Technically</span> Beqanna turned 16 during the month of May, but all great birthdays extend far beyond when they actually happened.<br />
<br />
To celebrate, today we're launching a <span style="font-weight: bold;" class="mycode_b">FIND THE BIRTHDAY BOY/GIRL</span> Quest, modeled after some of the best Sweet 16 Birthdays ever!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TOP TWO PRIZES</span>:<br />
-This daughter of Weezy had no one other than ONIKA drop in on her Sweet 16<br />
-This son of a famous singer/producer (who shares a name with a popular shoe brand) had a Sweet 16 that involved TIGERS and Flo Rida<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BOTTOM THREE PRIZES</span>:<br />
-This girl had a Moulin Rouge style entrance complete with hydraulics<br />
-This aspiring female RNB artist put herself in a Barbie case, which she busted out of<br />
-This son of a famous rapper of many names (including Combs) had a phone call from Jay-Z on his bday<br />
<br />
<span style="font-weight: bold;" class="mycode_b">RULES</span>:<br />
-Find the photos of these people on the boards and paste their location below<br />
-One entry per person<br />
-First come, first serve<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PRIZES</span><br />
-Any two space trait for top 2 OR 10 points<br />
-Any 1 space trait for bottom 3 OR 5 points]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Technically</span> Beqanna turned 16 during the month of May, but all great birthdays extend far beyond when they actually happened.<br />
<br />
To celebrate, today we're launching a <span style="font-weight: bold;" class="mycode_b">FIND THE BIRTHDAY BOY/GIRL</span> Quest, modeled after some of the best Sweet 16 Birthdays ever!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TOP TWO PRIZES</span>:<br />
-This daughter of Weezy had no one other than ONIKA drop in on her Sweet 16<br />
-This son of a famous singer/producer (who shares a name with a popular shoe brand) had a Sweet 16 that involved TIGERS and Flo Rida<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BOTTOM THREE PRIZES</span>:<br />
-This girl had a Moulin Rouge style entrance complete with hydraulics<br />
-This aspiring female RNB artist put herself in a Barbie case, which she busted out of<br />
-This son of a famous rapper of many names (including Combs) had a phone call from Jay-Z on his bday<br />
<br />
<span style="font-weight: bold;" class="mycode_b">RULES</span>:<br />
-Find the photos of these people on the boards and paste their location below<br />
-One entry per person<br />
-First come, first serve<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PRIZES</span><br />
-Any two space trait for top 2 OR 10 points<br />
-Any 1 space trait for bottom 3 OR 5 points]]></content:encoded>
		</item>
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			<title><![CDATA[IS IT MAGIC YOU SEEK?]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=14629</link>
			<pubDate>Wed, 03 May 2017 01:41:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1851">The Hero Rebel Fairy</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=14629</guid>
			<description><![CDATA[So this quest will either be very easy - or very hard, depending.<br />
<br />
The Kentucky Derby is this Saturday, and we alllll know the Hero Rebel Fairy LOVES horse racing. So she decided to offer up a little prize<br />
<br />
<span style="font-weight: bold;" class="mycode_b">If you correctly predict the order of <span style="font-style: italic;" class="mycode_i">all</span> the finishers, you win magic.</span><br />
Yep, the big ole 4 space trait.<br />
<br />
"But what are the odds, oh great Fairy, of someone winning?"<br />
Pretty slim. IRL they &#36;1 Mill for whoever guesses right. So we're giving you slightly better odds - you can enter two separate horses!<br />
<br />
HOW TO PLAY:<br />
1- Reply below under your character you'd like to win the magic<br />
2- Rank the horses in order you think they'll win, first to last<br />
3- If a horse scratches within 12 hours of the race and you've already submitted, we'll consider that a "blank," meaning that horse will just not exist anymore on your lineup no harm no foul<br />
4- If a horse scratches within 12 hours...well, I hope you had that horse last<br />
5- You can enter up to two separate horses owned by you<br />
<span style="font-weight: bold;" class="mycode_b">ENTRIES CLOSE MAY 6TH AT 9AM AZ TIME</span><br />
<br />
**as a note I'll be in Napa on a Bachelorette party trip, so if I don't respond right away it's because I'm wine drunk gambling on this very race. If you win you are free to message me obsessively on Facebook and/or share your cool &#36;1 Mill with me, since I told you all about it<br />
***If you guess the top 3 and it's not the top 3 predicted by the final odds (meaning top 3 favorites) then you'll get a cool 2 space trait (list TBD)<br />
*****If you guess the top 5 and it's not predicted by the final odds (meaning top 5 favorite horses) then you'll get a cool 3 space trait (list TBD)]]></description>
			<content:encoded><![CDATA[So this quest will either be very easy - or very hard, depending.<br />
<br />
The Kentucky Derby is this Saturday, and we alllll know the Hero Rebel Fairy LOVES horse racing. So she decided to offer up a little prize<br />
<br />
<span style="font-weight: bold;" class="mycode_b">If you correctly predict the order of <span style="font-style: italic;" class="mycode_i">all</span> the finishers, you win magic.</span><br />
Yep, the big ole 4 space trait.<br />
<br />
"But what are the odds, oh great Fairy, of someone winning?"<br />
Pretty slim. IRL they &#36;1 Mill for whoever guesses right. So we're giving you slightly better odds - you can enter two separate horses!<br />
<br />
HOW TO PLAY:<br />
1- Reply below under your character you'd like to win the magic<br />
2- Rank the horses in order you think they'll win, first to last<br />
3- If a horse scratches within 12 hours of the race and you've already submitted, we'll consider that a "blank," meaning that horse will just not exist anymore on your lineup no harm no foul<br />
4- If a horse scratches within 12 hours...well, I hope you had that horse last<br />
5- You can enter up to two separate horses owned by you<br />
<span style="font-weight: bold;" class="mycode_b">ENTRIES CLOSE MAY 6TH AT 9AM AZ TIME</span><br />
<br />
**as a note I'll be in Napa on a Bachelorette party trip, so if I don't respond right away it's because I'm wine drunk gambling on this very race. If you win you are free to message me obsessively on Facebook and/or share your cool &#36;1 Mill with me, since I told you all about it<br />
***If you guess the top 3 and it's not the top 3 predicted by the final odds (meaning top 3 favorites) then you'll get a cool 2 space trait (list TBD)<br />
*****If you guess the top 5 and it's not predicted by the final odds (meaning top 5 favorite horses) then you'll get a cool 3 space trait (list TBD)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[To the place where it all began]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=13119</link>
			<pubDate>Sun, 15 Jan 2017 00:27:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1948">Time</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=13119</guid>
			<description><![CDATA[<style type="text/css">.container{position:relative;z-index:1;width:550px;background:#617F8C;font:12px 'Times New Roman', serif;border:3px double #000;box-shadow: 0 0 10px #000;}.container p{margin:0;}.message{text-align:justify;padding:10px 15px;color:#000;}</style><center><div class="container"><p class="message">No matter your choice, Time returns you to the place where it all began. The door leads to Beqanna, and you step out to wherever, whoever, you left behind. When you arrive, everything returns to normal. Your frozen friends and family blink and move as if they never missed a beat, the sudden winter disappears, and it’s as if you never left at all. As if no time has passed. <br />
 <br />
There are three where the world does not return to normal right away. Three that Time finds first.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><b>Rora</b></span></span><br />
She had said yes, had let Rora stay and watch one year pass into another until the moment before the bubble shrunk entirely. Then, before such a young girl witnessed death, She had sent Rora through the door. <br />
 <br />
Perhaps Time cannot go there, but he knows what happens. <br />
 <br />
<b> “I understand your choice,”</b> he says simply, appearing suddenly as he had before. It is not anger in his voice, but sadness. That is worse, somehow. The disappointment and emptiness that lingers in those words hurts far worse than yelling ever could. <b> “But thank you, for staying with her. She so rarely has company.”</b> <br />
 <br />
He waves a hand, so like Her, and you feel different. Like a piece of Time was left behind for you to carry.<br />
 <br />
<i>Rora now has genetic Temporal Repairing. This gives her the ability to heal both animate and inanimate objects by rewinding time around the injured creature or broken object. Certain things are inevitable though, and death cannot be avoided or reversed. But there is a price to pay for failing Time. The energy to rewind time must come from somewhere else, pulling from life nearby. To heal horses and things she loves, Rora must take the energy from herself or someone/something else that she loves as well. She cannot reverse damage inflicted by fairy magic. (3 spaces. You do not need to post an update)</i><br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><b>Divide</b></span></span><br />
He comes to Her side immediately, and if it’s possible, She glows brighter. Time stands still around them as they embrace, and for a moment, you are forgotten there as you trail behind, holding her prison at bay by the power of sacrifice. <br />
 <br />
It is not long before She breaks away though, motioning toward you, a smile on her face. <b> “Thank you,”</b> Time says, his voice nearly breaking as he loops an arm through Hers. <b> “Thank you.”</b> <br />
 <br />
Their time is limited though. She smiles at him, wrapping her arms around him once more before she comes to you with a soft touch of her hand. Her other hand reaches for Time, grabbing his fingers before slipping away as the bubble comes back around Her, any remaining energy draining from you as it returns to its’ captive.<br />
 <br />
And then, She is gone. <br />
 <br />
For a moment, Time simply looks at the place She occupied only moments before. He is sad, but it’s a wistful sadness that rests on his face. <b> “It has been so long since I have seen her,”</b> he says simply, turning those green eyes to you for a moment. <b> “Your gift  to me will not be forgotten.”</b> He waves a hand, and you feel energy surge through your veins. This time, the energy does not drain you, but gives you life. <br />
 <br />
And then, he is gone. <br />
 <br />
<i>Divide now has genetic Light Absorption. This gives her the ability to temporarily absorb light from her surroundings and redirect it in beams of light or as a shield, or to store the light and emanate a soft glow in the darkness. She also has the ability to create darkness by absorbing all the light in dim areas.  Though there is a price to pay for attempting to change the natural order of time. Divide cannot absorb light during the night, even from the stars and the moon. The longer she spends in darkness, the weaker she will become. Light is part of her sustenance now, and is vital to her life. (3 spaces. You do not need to post an update.)</i> <br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><b>Hawke</b></span></span><br />
In the end, love truly conquers all. Even time and space. He comes to Her side immediately, and if it’s possible, She glows brighter. Time stands still around them as they embrace, and for a moment, you are forgotten there as you stand at Her side. <br />
 <br />
It is not long before She breaks away though, motioning toward you, a smile on her face. <b> “Thank you,”</b> Time says, his voice nearly breaking as he loops an arm through Hers. <b> “Thank you.”</b> <br />
 <br />
<i>”May love touch your life as it has touched ours,”</i> she says, reaching out a hand to touch you. And as her fingers brush your coat, you feel the warmth and joy of their love spread through your veins, making you feel whole in a way you never imagined.<br />
 <br />
And then, they are gone.<br />
 <br />
<i>Hawke now has genetic Love Empowerment. The more Hawke is loved by others, the stronger/faster she will become, and the slower she will age (though she is not immortal). Hawke will never have superhuman skills, but she will have more endurance and strength than any normal horse, so long as her life is surrounded by love. But this works in reverse, and there’s a price to pay for changing the natural order of the world. The less others love Hawke, the weaker she will become and the faster she will age. Love is part of her sustenance now, and vital to her life. (2 spaces. You do not need to post an update.)</i><br />
<br />
</p></div></center>]]></description>
			<content:encoded><![CDATA[<style type="text/css">.container{position:relative;z-index:1;width:550px;background:#617F8C;font:12px 'Times New Roman', serif;border:3px double #000;box-shadow: 0 0 10px #000;}.container p{margin:0;}.message{text-align:justify;padding:10px 15px;color:#000;}</style><center><div class="container"><p class="message">No matter your choice, Time returns you to the place where it all began. The door leads to Beqanna, and you step out to wherever, whoever, you left behind. When you arrive, everything returns to normal. Your frozen friends and family blink and move as if they never missed a beat, the sudden winter disappears, and it’s as if you never left at all. As if no time has passed. <br />
 <br />
There are three where the world does not return to normal right away. Three that Time finds first.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><b>Rora</b></span></span><br />
She had said yes, had let Rora stay and watch one year pass into another until the moment before the bubble shrunk entirely. Then, before such a young girl witnessed death, She had sent Rora through the door. <br />
 <br />
Perhaps Time cannot go there, but he knows what happens. <br />
 <br />
<b> “I understand your choice,”</b> he says simply, appearing suddenly as he had before. It is not anger in his voice, but sadness. That is worse, somehow. The disappointment and emptiness that lingers in those words hurts far worse than yelling ever could. <b> “But thank you, for staying with her. She so rarely has company.”</b> <br />
 <br />
He waves a hand, so like Her, and you feel different. Like a piece of Time was left behind for you to carry.<br />
 <br />
<i>Rora now has genetic Temporal Repairing. This gives her the ability to heal both animate and inanimate objects by rewinding time around the injured creature or broken object. Certain things are inevitable though, and death cannot be avoided or reversed. But there is a price to pay for failing Time. The energy to rewind time must come from somewhere else, pulling from life nearby. To heal horses and things she loves, Rora must take the energy from herself or someone/something else that she loves as well. She cannot reverse damage inflicted by fairy magic. (3 spaces. You do not need to post an update)</i><br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><b>Divide</b></span></span><br />
He comes to Her side immediately, and if it’s possible, She glows brighter. Time stands still around them as they embrace, and for a moment, you are forgotten there as you trail behind, holding her prison at bay by the power of sacrifice. <br />
 <br />
It is not long before She breaks away though, motioning toward you, a smile on her face. <b> “Thank you,”</b> Time says, his voice nearly breaking as he loops an arm through Hers. <b> “Thank you.”</b> <br />
 <br />
Their time is limited though. She smiles at him, wrapping her arms around him once more before she comes to you with a soft touch of her hand. Her other hand reaches for Time, grabbing his fingers before slipping away as the bubble comes back around Her, any remaining energy draining from you as it returns to its’ captive.<br />
 <br />
And then, She is gone. <br />
 <br />
For a moment, Time simply looks at the place She occupied only moments before. He is sad, but it’s a wistful sadness that rests on his face. <b> “It has been so long since I have seen her,”</b> he says simply, turning those green eyes to you for a moment. <b> “Your gift  to me will not be forgotten.”</b> He waves a hand, and you feel energy surge through your veins. This time, the energy does not drain you, but gives you life. <br />
 <br />
And then, he is gone. <br />
 <br />
<i>Divide now has genetic Light Absorption. This gives her the ability to temporarily absorb light from her surroundings and redirect it in beams of light or as a shield, or to store the light and emanate a soft glow in the darkness. She also has the ability to create darkness by absorbing all the light in dim areas.  Though there is a price to pay for attempting to change the natural order of time. Divide cannot absorb light during the night, even from the stars and the moon. The longer she spends in darkness, the weaker she will become. Light is part of her sustenance now, and is vital to her life. (3 spaces. You do not need to post an update.)</i> <br />
 <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><b>Hawke</b></span></span><br />
In the end, love truly conquers all. Even time and space. He comes to Her side immediately, and if it’s possible, She glows brighter. Time stands still around them as they embrace, and for a moment, you are forgotten there as you stand at Her side. <br />
 <br />
It is not long before She breaks away though, motioning toward you, a smile on her face. <b> “Thank you,”</b> Time says, his voice nearly breaking as he loops an arm through Hers. <b> “Thank you.”</b> <br />
 <br />
<i>”May love touch your life as it has touched ours,”</i> she says, reaching out a hand to touch you. And as her fingers brush your coat, you feel the warmth and joy of their love spread through your veins, making you feel whole in a way you never imagined.<br />
 <br />
And then, they are gone.<br />
 <br />
<i>Hawke now has genetic Love Empowerment. The more Hawke is loved by others, the stronger/faster she will become, and the slower she will age (though she is not immortal). Hawke will never have superhuman skills, but she will have more endurance and strength than any normal horse, so long as her life is surrounded by love. But this works in reverse, and there’s a price to pay for changing the natural order of the world. The less others love Hawke, the weaker she will become and the faster she will age. Love is part of her sustenance now, and vital to her life. (2 spaces. You do not need to post an update.)</i><br />
<br />
</p></div></center>]]></content:encoded>
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			<title><![CDATA[endings and beginnings]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=13019</link>
			<pubDate>Sun, 08 Jan 2017 17:19:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1948">Time</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=13019</guid>
			<description><![CDATA[<style type="text/css">.container{position:relative;z-index:1;width:550px;background:#617F8C;font:12px 'Times New Roman', serif;border:3px double #000;box-shadow: 0 0 10px #000;}.container p{margin:0;}.message{text-align:justify;padding:10px 15px;color:#000;}</style><center><div class="container"><p class="message"> In the end, the path never mattered. The path was only a means to an end. To this place. <br />
 <br />
Slowly, your eyes adjust to the bright, white room. There is something familiar about this place of nothing (or is it a place of everything)? Like you have been here before. Or like you will be here again. The walls flash now and again, the white breaking with images of worlds you do not know. Other worlds, each one coming slowly to the end of the year in their turn. This is where Time has brought you. To the place of endings and beginnings. <br />
 <br />
<b> “Oh, look at you,”</b> a soft, kind voice says, and finally you notice Her. In the middle of the room sits a girl, a large glowing sphere around Her. It grows smaller as you watch, tightening the noose. The girl is a beautiful thing, her hair white and glowing, cascading down her back and onto the floor. She is slight, with two legs like Time and blue eyes with that same cat-like slit, though she does not have the tail. She wears a white dress that glows as everything about her glows. She waves a hand, and your injuries heal. Skin sews shut, broken bones mend, bruises fade. <b> “Every year, he tries, you know.”</b> <br />
 <br />
It is no wonder Time loves Her. She is beautiful and kind and sad. She is not screaming now, but you know without hearing it that it was always her screaming. That is was always her dying. Again and again. She is endings and beginnings. She is nothing and everything. There’s no one word for Her. <br />
 <br />
She turns back to the images on the walls, waving her hands as they flash before her. In some, more two-legged creatures cheer and shout and celebrate. In others, animals pass the change without notice or care. <b> “He cannot come here. I am a fixed point in time, a place that even he cannot touch. So every year, he sends a handful of chosen ones to save me. Most don’t make it this far.”</b> She waves a hand at the far wall, and you see the exit now. It glows, rimmed in promise and safety. Nothing lies in your way. <br />
 <br />
<b> “You can take me from here,”</b> she says, though it is obvious you have to get her out of the strange bubble that both protects and damns her, <b> “but if you do, there will be repercussions. I must come, every year, you see. You must end one year and begin the next. Time must have some meaning.”</b> She pauses, her eyes turning a moment from her work to you, and they are beautiful and endless and filled with sorrow. <b> “Or you can leave me, and face Time’s wrath. But the world will progress as it should, and in the end, we all face Time wrath anyway, do we not?”</b> <br />
 <br />
***<br />
 <br />
<i>Decide if you take or leave Her. Detail your thought process, your experience in the white room, etc. You quest ends when you exit the door.</i><br />
 <br />
Iasan, Briske, and Lucrezia have been eliminated. For the next BQ Year you will have randomly incorrect sense of time. Morning will seem like night, night like day. You also won’t always be able to tell a child from an adult, or vice versa. <br />
 <br />
The 1,500 word maximum is still in effect. <b>You have until Thursday, January 12th at 9am EST to reply.</b><br />
<br />
</p></div></center>]]></description>
			<content:encoded><![CDATA[<style type="text/css">.container{position:relative;z-index:1;width:550px;background:#617F8C;font:12px 'Times New Roman', serif;border:3px double #000;box-shadow: 0 0 10px #000;}.container p{margin:0;}.message{text-align:justify;padding:10px 15px;color:#000;}</style><center><div class="container"><p class="message"> In the end, the path never mattered. The path was only a means to an end. To this place. <br />
 <br />
Slowly, your eyes adjust to the bright, white room. There is something familiar about this place of nothing (or is it a place of everything)? Like you have been here before. Or like you will be here again. The walls flash now and again, the white breaking with images of worlds you do not know. Other worlds, each one coming slowly to the end of the year in their turn. This is where Time has brought you. To the place of endings and beginnings. <br />
 <br />
<b> “Oh, look at you,”</b> a soft, kind voice says, and finally you notice Her. In the middle of the room sits a girl, a large glowing sphere around Her. It grows smaller as you watch, tightening the noose. The girl is a beautiful thing, her hair white and glowing, cascading down her back and onto the floor. She is slight, with two legs like Time and blue eyes with that same cat-like slit, though she does not have the tail. She wears a white dress that glows as everything about her glows. She waves a hand, and your injuries heal. Skin sews shut, broken bones mend, bruises fade. <b> “Every year, he tries, you know.”</b> <br />
 <br />
It is no wonder Time loves Her. She is beautiful and kind and sad. She is not screaming now, but you know without hearing it that it was always her screaming. That is was always her dying. Again and again. She is endings and beginnings. She is nothing and everything. There’s no one word for Her. <br />
 <br />
She turns back to the images on the walls, waving her hands as they flash before her. In some, more two-legged creatures cheer and shout and celebrate. In others, animals pass the change without notice or care. <b> “He cannot come here. I am a fixed point in time, a place that even he cannot touch. So every year, he sends a handful of chosen ones to save me. Most don’t make it this far.”</b> She waves a hand at the far wall, and you see the exit now. It glows, rimmed in promise and safety. Nothing lies in your way. <br />
 <br />
<b> “You can take me from here,”</b> she says, though it is obvious you have to get her out of the strange bubble that both protects and damns her, <b> “but if you do, there will be repercussions. I must come, every year, you see. You must end one year and begin the next. Time must have some meaning.”</b> She pauses, her eyes turning a moment from her work to you, and they are beautiful and endless and filled with sorrow. <b> “Or you can leave me, and face Time’s wrath. But the world will progress as it should, and in the end, we all face Time wrath anyway, do we not?”</b> <br />
 <br />
***<br />
 <br />
<i>Decide if you take or leave Her. Detail your thought process, your experience in the white room, etc. You quest ends when you exit the door.</i><br />
 <br />
Iasan, Briske, and Lucrezia have been eliminated. For the next BQ Year you will have randomly incorrect sense of time. Morning will seem like night, night like day. You also won’t always be able to tell a child from an adult, or vice versa. <br />
 <br />
The 1,500 word maximum is still in effect. <b>You have until Thursday, January 12th at 9am EST to reply.</b><br />
<br />
</p></div></center>]]></content:encoded>
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			<title><![CDATA[The shorter path is not easier]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=12946</link>
			<pubDate>Tue, 03 Jan 2017 00:19:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1948">Time</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=12946</guid>
			<description><![CDATA[<style type="text/css">.container{position:relative;z-index:1;width:550px;background:#617F8C;font:12px 'Times New Roman', serif;border:3px double #000;box-shadow: 0 0 10px #000;}.container p{margin:0;}.message{text-align:justify;padding:10px 15px;color:#000;}</style><center><div class="container"><p class="message">
<span style="font-weight: bold;" class="mycode_b"><u><b>Through the Mountain – Iasan, Divide, Hawke, Lucrezia, Cerva</b></u></span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<i> “I can help you!</i> a voice calls from inside the strange rock formation. As always, you can go back, though by now the way back may be harder than the way forward. Or you can go to the voice promising help. The sound of running water catches your ear, and when you enter the rock temple, a man with two heads stands there, a small river running in front of his feet. <i> “Drink,”</i> he offers, and as you do, the rocks begin to grow around you, slamming shut on all sides until it is just you and the strange man with two heads. No, not really two heads. It is one head, but with two faces on either side. <br />
 <br />
They swivel back and forth to look at you, the other mouth speaking now.  <b> “I promise, this is help. It is a quicker route.”</b> The man – is he a man, or a god? – raises his hands slightly and two shimmering doors appear on each side of him, and another behind you. <b> “The shorter path is never easier – “</b> <i> “you can go back if you choose.”</i> <br />
 <br />
At this, two creatures begin to shimmer, forming as the doors did, though the creatures do not solidify. On one side, a creature with the body, tail, and back legs of a lion; the head and wings of an eagle and an eagle's talons as its front feet. One the other side, an impossibly large two-legged creature towers, a club in his hands. The head on the side of the strange lion and eagle creature speaks first. <b> “Inside each door, you will find these creatures in the tunnel.”</b> <i>”We cannot stop the creatures, we can only warn you.”</i> <br />
 <br />
<b>”Choose. Griffin,”</b> <i>Or Giant. Or the door behind you will take you home.”</i> And then the two-faced man is gone, and you are left to choose. <br />
 <br />
**<br />
<i>Detail your trip through the tunnel. The tunnel is cold, and you are still under the snowy landscape above, but the rest of the details of the tunnel are entirely up to you (small/large, dark/light, etc.). Encounter the monster you choose and detail your escape. Your trip ends when you reach the end of the tunnel and find a white room.</i><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<span style="font-weight: bold;" class="mycode_b"><u><b>Dunes in the Desert - Briske</b></u></span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<i> “I can help you!</i> a voice calls from inside the tree-ringed oasis. As always, you can go back, though by now the way back may be harder than the way forward. Or you can go to the voice promising help. The sound of running water catches your ear, and when you enter the oasis, a man with two heads stands there, a small river running in front of his feet. <i> “Drink,”</i> he offers, and as you do, the trees begin to grow around you, slamming shut on all sides until it is just you and the strange man with two heads. No, not really two heads. It is one head, but with two faces on either side. <br />
 <br />
They swivel back and forth to look at you, the other mouth speaking now.  <b> “I promise, this is help. It is a quicker route.”</b> The man – is he a man, or a god? – raises his hands slightly and two shimmering doors appear on each side of him, and another behind you. <b> “The shorter path is never easier – “</b> <i> “you can go back if you choose.”</i> <br />
 <br />
At this, two creatures begin to shimmer, forming as the doors did, though the creatures do not solidify. On one side, a large snake appears, fangs dripping venom. One the other side, an overlarge hyena forms, though you know it cannot be a hyena. There’s something wrong about it, something long dead. The head on the side of the snake speaks first. <b> “Inside each door, you will find these creatures in the tunnel.”</b> <i>”We cannot stop the creatures, we can only warn you.”</i> <br />
 <br />
<b>”Choose. Basilisk,”</b> <i>Or ghoul. Or the door behind you will take you home.”</i> And then the two-faced man is gone, and you are left to choose. <br />
 <br />
**<br />
<i>Detail your trip through the tunnel. The tunnel is hot, and you are still under the desert landscape above, but the rest of the details of the tunnel are entirely up to you (small/large, dark/light, etc.). Encounter the monster you choose and detail your escape. Your trip ends when you reach the end of the tunnel and find a white room.</i><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<span style="font-weight: bold;" class="mycode_b"><u><b>Hard Ground in the Desert - Rora</b></u></span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<i> “I can help you!</i> a voice calls from inside the tree-ringed oasis. As always, you can go back, though by now the way back may be harder than the way forward. Or you can go to the voice promising help. The sound of running water catches your ear, and when you enter the oasis, a man with two heads stands there, a small river running in front of his feet. <i> “Drink,”</i> he offers, and as you do, the trees begin to grow around you, slamming shut on all sides until it is just you and the strange man with two heads. No, not really two heads. It is one head, but with two faces on either side. <br />
 <br />
They swivel back and forth to look at you, the other mouth speaking now.  <b> “I promise, this is help. It is a quicker route.”</b> The man – is he a man, or a god? – raises his hands slightly and two shimmering doors appear on each side of him, and another behind you. <b> “The shorter path is never easier – “</b> <i> “you can go back if you choose.”</i> <br />
 <br />
At this, two creatures begin to shimmer, forming as the doors did, though the creatures do not solidify. On one side, a large two-legged dragon appears, though it’s head looks like that of a rooster. One the other side, a two-foot long worm appears, with no discernable head. The head on the side of the dragon speaks first. <b> “Inside each door, you will find these creatures in the tunnel.”</b> <i>”We cannot stop the creatures, we can only warn you.”</i> <br />
 <br />
<b>”Choose. Cockatrice,”</b> <i>Or Death Worm. Or the door behind you will take you home.”</i> And then the two-faced man is gone, and you are left to choose. <br />
 <br />
**<br />
<i>Detail your trip through the tunnel. The tunnel is hot, and you are still under the desert landscape above, but the rest of the details of the tunnel are entirely up to you (small/large, dark/light, etc.). Encounter the monster you choose and detail your escape. Your trip ends when you reach the end of the tunnel and find a white room.</i><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<span style="font-weight: bold;" class="mycode_b"><u><b>Jungle on the Island – Druid, Nyxia</b></u></span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<i> “I can help you!</i> a voice calls from inside the hut. As always, you can go back, though by now the way back may be harder than the way forward. Or you can go to the voice promising help. The sound of running water catches your ear, and when you enter the hut, a man with two heads stands there, a small river running in front of his feet. <i> “Drink,”</i> he offers, and as you do, the doors and windows turn to hard wood, until it is just you and the strange man with two heads. No, not really two heads. It is one head, but with two faces on either side. <br />
 <br />
They swivel back and forth to look at you, the other mouth speaking now.  <b> “I promise, this is help. It is a quicker route.”</b> The man – is he a man, or a god? – raises his hands slightly and two shimmering doors appear on each side of him, and another behind you. <b> “The shorter path is never easier – “</b> <i> “you can go back if you choose.”</i> <br />
 <br />
At this, two creatures begin to shimmer, forming as the doors did, though the creatures do not solidify. On one side, a creature with the body of a red lion and a human head with three rows of sharp teeth. One the other side, a two-legged creature with flaming red hair, his feet twisted around to face behind him. The head on the side of the lion-like creature speaks first. <b> “Inside each door, you will find these creatures in the tunnel.”</b> <i>”We cannot stop the creatures, we can only warn you.”</i> <br />
 <br />
<b>”Choose. Manitcore,”</b> <i>Or Curupira. Or the door behind you will take you home.”</i> And then the two-faced man is gone, and you are left to choose. <br />
 <br />
**<br />
<i>Detail your trip through the tunnel. The tunnel is hot, and you are still under the desert landscape above, but the rest of the details of the tunnel are entirely up to you (small/large, dark/light, etc.). Encounter the monster you choose and detail your escape. Your trip ends when you reach the end of the tunnel and find a white room.</i><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
***<br />
<br />
Teal and Argo have withdrawn. <br />
 <br />
Irisa withdrew after the time limit, and Jay’s Wing has been eliminated.  For the next BQ year, Irisa and Jay’s Wing will speed age both backward and forward, as far as their birth and death. They will not be re-born or die, however. After one BQ year, they go back to their correct age. <br />
<br />
As before, if I messed up your choice, correct me and just reply to the right prompt. If I missed a choice completely and you need a prompt, let me know. <br />
<br />
The 1,500 word maximum is still in effect. <b>You have until Thursday, January 5th at 5pm EST to reply.</b><br />
<br />
</p></div></center>]]></description>
			<content:encoded><![CDATA[<style type="text/css">.container{position:relative;z-index:1;width:550px;background:#617F8C;font:12px 'Times New Roman', serif;border:3px double #000;box-shadow: 0 0 10px #000;}.container p{margin:0;}.message{text-align:justify;padding:10px 15px;color:#000;}</style><center><div class="container"><p class="message">
<span style="font-weight: bold;" class="mycode_b"><u><b>Through the Mountain – Iasan, Divide, Hawke, Lucrezia, Cerva</b></u></span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<i> “I can help you!</i> a voice calls from inside the strange rock formation. As always, you can go back, though by now the way back may be harder than the way forward. Or you can go to the voice promising help. The sound of running water catches your ear, and when you enter the rock temple, a man with two heads stands there, a small river running in front of his feet. <i> “Drink,”</i> he offers, and as you do, the rocks begin to grow around you, slamming shut on all sides until it is just you and the strange man with two heads. No, not really two heads. It is one head, but with two faces on either side. <br />
 <br />
They swivel back and forth to look at you, the other mouth speaking now.  <b> “I promise, this is help. It is a quicker route.”</b> The man – is he a man, or a god? – raises his hands slightly and two shimmering doors appear on each side of him, and another behind you. <b> “The shorter path is never easier – “</b> <i> “you can go back if you choose.”</i> <br />
 <br />
At this, two creatures begin to shimmer, forming as the doors did, though the creatures do not solidify. On one side, a creature with the body, tail, and back legs of a lion; the head and wings of an eagle and an eagle's talons as its front feet. One the other side, an impossibly large two-legged creature towers, a club in his hands. The head on the side of the strange lion and eagle creature speaks first. <b> “Inside each door, you will find these creatures in the tunnel.”</b> <i>”We cannot stop the creatures, we can only warn you.”</i> <br />
 <br />
<b>”Choose. Griffin,”</b> <i>Or Giant. Or the door behind you will take you home.”</i> And then the two-faced man is gone, and you are left to choose. <br />
 <br />
**<br />
<i>Detail your trip through the tunnel. The tunnel is cold, and you are still under the snowy landscape above, but the rest of the details of the tunnel are entirely up to you (small/large, dark/light, etc.). Encounter the monster you choose and detail your escape. Your trip ends when you reach the end of the tunnel and find a white room.</i><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<span style="font-weight: bold;" class="mycode_b"><u><b>Dunes in the Desert - Briske</b></u></span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<i> “I can help you!</i> a voice calls from inside the tree-ringed oasis. As always, you can go back, though by now the way back may be harder than the way forward. Or you can go to the voice promising help. The sound of running water catches your ear, and when you enter the oasis, a man with two heads stands there, a small river running in front of his feet. <i> “Drink,”</i> he offers, and as you do, the trees begin to grow around you, slamming shut on all sides until it is just you and the strange man with two heads. No, not really two heads. It is one head, but with two faces on either side. <br />
 <br />
They swivel back and forth to look at you, the other mouth speaking now.  <b> “I promise, this is help. It is a quicker route.”</b> The man – is he a man, or a god? – raises his hands slightly and two shimmering doors appear on each side of him, and another behind you. <b> “The shorter path is never easier – “</b> <i> “you can go back if you choose.”</i> <br />
 <br />
At this, two creatures begin to shimmer, forming as the doors did, though the creatures do not solidify. On one side, a large snake appears, fangs dripping venom. One the other side, an overlarge hyena forms, though you know it cannot be a hyena. There’s something wrong about it, something long dead. The head on the side of the snake speaks first. <b> “Inside each door, you will find these creatures in the tunnel.”</b> <i>”We cannot stop the creatures, we can only warn you.”</i> <br />
 <br />
<b>”Choose. Basilisk,”</b> <i>Or ghoul. Or the door behind you will take you home.”</i> And then the two-faced man is gone, and you are left to choose. <br />
 <br />
**<br />
<i>Detail your trip through the tunnel. The tunnel is hot, and you are still under the desert landscape above, but the rest of the details of the tunnel are entirely up to you (small/large, dark/light, etc.). Encounter the monster you choose and detail your escape. Your trip ends when you reach the end of the tunnel and find a white room.</i><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<span style="font-weight: bold;" class="mycode_b"><u><b>Hard Ground in the Desert - Rora</b></u></span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<i> “I can help you!</i> a voice calls from inside the tree-ringed oasis. As always, you can go back, though by now the way back may be harder than the way forward. Or you can go to the voice promising help. The sound of running water catches your ear, and when you enter the oasis, a man with two heads stands there, a small river running in front of his feet. <i> “Drink,”</i> he offers, and as you do, the trees begin to grow around you, slamming shut on all sides until it is just you and the strange man with two heads. No, not really two heads. It is one head, but with two faces on either side. <br />
 <br />
They swivel back and forth to look at you, the other mouth speaking now.  <b> “I promise, this is help. It is a quicker route.”</b> The man – is he a man, or a god? – raises his hands slightly and two shimmering doors appear on each side of him, and another behind you. <b> “The shorter path is never easier – “</b> <i> “you can go back if you choose.”</i> <br />
 <br />
At this, two creatures begin to shimmer, forming as the doors did, though the creatures do not solidify. On one side, a large two-legged dragon appears, though it’s head looks like that of a rooster. One the other side, a two-foot long worm appears, with no discernable head. The head on the side of the dragon speaks first. <b> “Inside each door, you will find these creatures in the tunnel.”</b> <i>”We cannot stop the creatures, we can only warn you.”</i> <br />
 <br />
<b>”Choose. Cockatrice,”</b> <i>Or Death Worm. Or the door behind you will take you home.”</i> And then the two-faced man is gone, and you are left to choose. <br />
 <br />
**<br />
<i>Detail your trip through the tunnel. The tunnel is hot, and you are still under the desert landscape above, but the rest of the details of the tunnel are entirely up to you (small/large, dark/light, etc.). Encounter the monster you choose and detail your escape. Your trip ends when you reach the end of the tunnel and find a white room.</i><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<span style="font-weight: bold;" class="mycode_b"><u><b>Jungle on the Island – Druid, Nyxia</b></u></span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<i> “I can help you!</i> a voice calls from inside the hut. As always, you can go back, though by now the way back may be harder than the way forward. Or you can go to the voice promising help. The sound of running water catches your ear, and when you enter the hut, a man with two heads stands there, a small river running in front of his feet. <i> “Drink,”</i> he offers, and as you do, the doors and windows turn to hard wood, until it is just you and the strange man with two heads. No, not really two heads. It is one head, but with two faces on either side. <br />
 <br />
They swivel back and forth to look at you, the other mouth speaking now.  <b> “I promise, this is help. It is a quicker route.”</b> The man – is he a man, or a god? – raises his hands slightly and two shimmering doors appear on each side of him, and another behind you. <b> “The shorter path is never easier – “</b> <i> “you can go back if you choose.”</i> <br />
 <br />
At this, two creatures begin to shimmer, forming as the doors did, though the creatures do not solidify. On one side, a creature with the body of a red lion and a human head with three rows of sharp teeth. One the other side, a two-legged creature with flaming red hair, his feet twisted around to face behind him. The head on the side of the lion-like creature speaks first. <b> “Inside each door, you will find these creatures in the tunnel.”</b> <i>”We cannot stop the creatures, we can only warn you.”</i> <br />
 <br />
<b>”Choose. Manitcore,”</b> <i>Or Curupira. Or the door behind you will take you home.”</i> And then the two-faced man is gone, and you are left to choose. <br />
 <br />
**<br />
<i>Detail your trip through the tunnel. The tunnel is hot, and you are still under the desert landscape above, but the rest of the details of the tunnel are entirely up to you (small/large, dark/light, etc.). Encounter the monster you choose and detail your escape. Your trip ends when you reach the end of the tunnel and find a white room.</i><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
<span style="font-weight: bold;" class="mycode_b"> </span><br />
***<br />
<br />
Teal and Argo have withdrawn. <br />
 <br />
Irisa withdrew after the time limit, and Jay’s Wing has been eliminated.  For the next BQ year, Irisa and Jay’s Wing will speed age both backward and forward, as far as their birth and death. They will not be re-born or die, however. After one BQ year, they go back to their correct age. <br />
<br />
As before, if I messed up your choice, correct me and just reply to the right prompt. If I missed a choice completely and you need a prompt, let me know. <br />
<br />
The 1,500 word maximum is still in effect. <b>You have until Thursday, January 5th at 5pm EST to reply.</b><br />
<br />
</p></div></center>]]></content:encoded>
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			<title><![CDATA[And so you choose]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=12858</link>
			<pubDate>Wed, 28 Dec 2016 01:17:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1948">Time</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=12858</guid>
			<description><![CDATA[<style type="text/css">.container{position:relative;z-index:1;width:550px;background:#617F8C;font:12px 'Times New Roman', serif;border:3px double #000;box-shadow: 0 0 10px #000;}.container p{margin:0;}.message{text-align:justify;padding:10px 15px;color:#000;}</style><center><div class="container"><p class="message">They come, lost in their own worlds. No, not really worlds, just different pockets of time. He’d plucked them all out of Time and placed them in a different stream. One by one, they pick a path, and as they do, he appears. Time is largely humanoid, strutting beside you on two legs, though a lion’s tail brushes the ground behind him and green eyes with a cat-like pupil peer at you. <b> “I cannot go where I am sending you,”</b> he says simply, wasting no time on introductions (no pun intended…maybe). If you do not yet know who he is, then you are fool anyway. <br />
 <br />
<b> “And I cannot send you by a direct route.”</b> Because of course, he is not supposed to go where you are going. If he were, he’d simply go himself. But She lives in a place Time cannot touch. A fixed point in time that even he cannot change, cannot manipulate, cannot go. It’s always a she, isn’t it? And it’s always love, in the end, that drives any tale worth telling. Any adventure worth having. <br />
 <br />
<b> “Save her,”</b> is all he says before disappearing just as he’d come. Without fanfare, without warning. As soon as he disappears, light glows in the distance. An exit. So you keep going, because there’s nowhere else to go but back. Though you can. You can always go back. It is a choice that so few make, but it’s always a choice for anyone but Time. Time does not go backward. It slows, it flows, and it stills. But it never goes back. <br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><b>LEFT – Iasan, Divide, Hawke, Lucrezia, Cerva</b></span><br />
At the end of the tunnel, wind howls. The temperature drops, colder than the winter you left behind in Beqanna. As you exit the tunnel, snow spreads out before you, rising up in front of you. You are at the base of a mountain, and there are two clear paths branching out beneath your feet. They look traveled, though by what, it’s hard to be sure. One path leads around the mountain – longer, but safer. The second path cuts through the mountain – direct, but harder. Which do you choose? <br />
 <br />
<i>Choose your path around/through the mountain. Detail your trip. You must run into at least one obstacle that would make sense given the landscape you are in. That obstacle can be an animal (mythical or non), a natural disaster, whatever. Your trip ends when you reach a Stonehenge-like rock formation on the other side of the mountain.</i><br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><b>CENTER – Jay’s Wing, Irisa, Argo, Briske, Rora</b></span><br />
At the end of the tunnel, the light is almost blinding. As you exit, the sun sits high in the sky, the temperature rising, sweat breaking out on your coat. The earth beneath your feet shifts as sand does, dunes rising around you. The world is miserably hot, and in the glare of the sun it is hard to make out the paths worn by those who have come before you. But the paths are there. One leads to the west, the ground turning to a more stable, rocky terrain though the sun will be above you the whole way. One leads to the east, the ground remaining sandy and the dunes large, though with luck, as the sun sets, you’ll find a bit of shade. Which do you choose? <br />
 <br />
<i>Choose your path through the desert. Detail your trip. You must run into at least one obstacle that would make sense given the landscape you are in. That obstacle can be an animal (mythical or non), a natural disaster, whatever. Your trip ends when you reach a tree-ringed oasis at sunset.</i><br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><b>RIGHT – Druid, Nyxia, Teal</b></span><br />
At the end of the tunnel, you hear the lullaby of gentle waves. The temperature is pleasant here, but the water an obvious problem. It is low tide though, and a land bridge is clearly visible right beneath the surface of the water. Partway to the island, the bridge splits right and left, dipping lower in the water. To the right, a volcano looms, smoke billowing from the top. To the left, the island turns to a dense jungle, where you know even from this distance light does not touch the ground.  Which do you choose? <br />
 <br />
<i>Choose your path to the other side of the island. Detail your trip. You must run into at least one obstacle that would make sense given the landscape you are in. That obstacle can be an animal (mythical or non), a natural disaster, whatever. Your trip ends when you reach a hut on the other side of the island.</i><br />
 <br />
 <br />
***<br />
Blazing Sunfall, Karaugh, and October have been eliminated. For the next RL month, time will move uncontrollably around your character (effecting only your character). I.E. one moment you might speed up, talking or moving like you hit fast-forward; or it might slow down like someone put you in slow-mo; or it might just stop for you, and you freeze for a few minutes. <br />
<br />
Please correct me if I have your character's choice wrong, and just reply to the correct prompt.<br />
 <br />
The 1,500 word maximum is still in effect. You have until <b>Saturday, December 31st at 9am EST</b> to reply. <br />
 <br />
</p></div></center>]]></description>
			<content:encoded><![CDATA[<style type="text/css">.container{position:relative;z-index:1;width:550px;background:#617F8C;font:12px 'Times New Roman', serif;border:3px double #000;box-shadow: 0 0 10px #000;}.container p{margin:0;}.message{text-align:justify;padding:10px 15px;color:#000;}</style><center><div class="container"><p class="message">They come, lost in their own worlds. No, not really worlds, just different pockets of time. He’d plucked them all out of Time and placed them in a different stream. One by one, they pick a path, and as they do, he appears. Time is largely humanoid, strutting beside you on two legs, though a lion’s tail brushes the ground behind him and green eyes with a cat-like pupil peer at you. <b> “I cannot go where I am sending you,”</b> he says simply, wasting no time on introductions (no pun intended…maybe). If you do not yet know who he is, then you are fool anyway. <br />
 <br />
<b> “And I cannot send you by a direct route.”</b> Because of course, he is not supposed to go where you are going. If he were, he’d simply go himself. But She lives in a place Time cannot touch. A fixed point in time that even he cannot change, cannot manipulate, cannot go. It’s always a she, isn’t it? And it’s always love, in the end, that drives any tale worth telling. Any adventure worth having. <br />
 <br />
<b> “Save her,”</b> is all he says before disappearing just as he’d come. Without fanfare, without warning. As soon as he disappears, light glows in the distance. An exit. So you keep going, because there’s nowhere else to go but back. Though you can. You can always go back. It is a choice that so few make, but it’s always a choice for anyone but Time. Time does not go backward. It slows, it flows, and it stills. But it never goes back. <br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><b>LEFT – Iasan, Divide, Hawke, Lucrezia, Cerva</b></span><br />
At the end of the tunnel, wind howls. The temperature drops, colder than the winter you left behind in Beqanna. As you exit the tunnel, snow spreads out before you, rising up in front of you. You are at the base of a mountain, and there are two clear paths branching out beneath your feet. They look traveled, though by what, it’s hard to be sure. One path leads around the mountain – longer, but safer. The second path cuts through the mountain – direct, but harder. Which do you choose? <br />
 <br />
<i>Choose your path around/through the mountain. Detail your trip. You must run into at least one obstacle that would make sense given the landscape you are in. That obstacle can be an animal (mythical or non), a natural disaster, whatever. Your trip ends when you reach a Stonehenge-like rock formation on the other side of the mountain.</i><br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><b>CENTER – Jay’s Wing, Irisa, Argo, Briske, Rora</b></span><br />
At the end of the tunnel, the light is almost blinding. As you exit, the sun sits high in the sky, the temperature rising, sweat breaking out on your coat. The earth beneath your feet shifts as sand does, dunes rising around you. The world is miserably hot, and in the glare of the sun it is hard to make out the paths worn by those who have come before you. But the paths are there. One leads to the west, the ground turning to a more stable, rocky terrain though the sun will be above you the whole way. One leads to the east, the ground remaining sandy and the dunes large, though with luck, as the sun sets, you’ll find a bit of shade. Which do you choose? <br />
 <br />
<i>Choose your path through the desert. Detail your trip. You must run into at least one obstacle that would make sense given the landscape you are in. That obstacle can be an animal (mythical or non), a natural disaster, whatever. Your trip ends when you reach a tree-ringed oasis at sunset.</i><br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><b>RIGHT – Druid, Nyxia, Teal</b></span><br />
At the end of the tunnel, you hear the lullaby of gentle waves. The temperature is pleasant here, but the water an obvious problem. It is low tide though, and a land bridge is clearly visible right beneath the surface of the water. Partway to the island, the bridge splits right and left, dipping lower in the water. To the right, a volcano looms, smoke billowing from the top. To the left, the island turns to a dense jungle, where you know even from this distance light does not touch the ground.  Which do you choose? <br />
 <br />
<i>Choose your path to the other side of the island. Detail your trip. You must run into at least one obstacle that would make sense given the landscape you are in. That obstacle can be an animal (mythical or non), a natural disaster, whatever. Your trip ends when you reach a hut on the other side of the island.</i><br />
 <br />
 <br />
***<br />
Blazing Sunfall, Karaugh, and October have been eliminated. For the next RL month, time will move uncontrollably around your character (effecting only your character). I.E. one moment you might speed up, talking or moving like you hit fast-forward; or it might slow down like someone put you in slow-mo; or it might just stop for you, and you freeze for a few minutes. <br />
<br />
Please correct me if I have your character's choice wrong, and just reply to the correct prompt.<br />
 <br />
The 1,500 word maximum is still in effect. You have until <b>Saturday, December 31st at 9am EST</b> to reply. <br />
 <br />
</p></div></center>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HAPPY HOLIDAYS]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=12819</link>
			<pubDate>Sun, 25 Dec 2016 07:27:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=109">Beqanna Fairy</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=12819</guid>
			<description><![CDATA[It was the second night of the festival of lights<br />
and the day of Santa's majestic flight<br />
That THEE Fairy of Beqanna - head honcho, big cheese,<br />
decided she had some little babies to please.<br />
<br />
So she hemmed and she hawed and she thought real hard,<br />
and polled her fairy friends whose opinion she never did disregard.<br />
Together they planned a wonderful prize,<br />
To her favorite little children of all shapes and size.<br />
<br />
"<B>MY GRAND CHILDREN,</b>" did she cry,<br />
"<B>I HAVE A PRESENT FOR YOU TO TRY</b>."<br />
With a puff and whirl she twirled away,<br />
and sprinkled down presents for that special day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reply below to claim your prize by January 1st, 2017</span><br />
<br />
EITHER<br />
<span style="font-weight: bold;" class="mycode_b">-Join a NEW unlined horse with a trait</span><br />
Traits allowed: wings, horn, immortality<br />
*Unique horns/wings are allowed , as long as they mimic an animal currently found in nature (so parrot wings, dragonfly wings, gazelle horns, etc are okay). Elemental wings (fire etc) will need permission like other traits<br />
(Traits wishing to be applied to already existing horses are <span style="font-weight: bold;" class="mycode_b">not</span> part of this, and if you are interested - as always make a plot and email an owner or officer)<br />
<br />
OR<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-Pick the foal stats for the next season of ONE foal</span><br />
*Foal stats do not include picking traits<br />
**Picking color is allowed within reason, and should make sense given parents (ie a blue and yellow horse could have a green foal, a blue and brown horse could have a blue foal, blue and yellow horse could be blue-yellow ombre, etc)<br />
***Markings must be limited to markings you typically see in the wild (ie blaze, star, snip, stripe, etc)<br />
****Eye color must also make sense based on the parentage<br />
<br />
OR<br />
<br />
10 points to any horse]]></description>
			<content:encoded><![CDATA[It was the second night of the festival of lights<br />
and the day of Santa's majestic flight<br />
That THEE Fairy of Beqanna - head honcho, big cheese,<br />
decided she had some little babies to please.<br />
<br />
So she hemmed and she hawed and she thought real hard,<br />
and polled her fairy friends whose opinion she never did disregard.<br />
Together they planned a wonderful prize,<br />
To her favorite little children of all shapes and size.<br />
<br />
"<B>MY GRAND CHILDREN,</b>" did she cry,<br />
"<B>I HAVE A PRESENT FOR YOU TO TRY</b>."<br />
With a puff and whirl she twirled away,<br />
and sprinkled down presents for that special day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reply below to claim your prize by January 1st, 2017</span><br />
<br />
EITHER<br />
<span style="font-weight: bold;" class="mycode_b">-Join a NEW unlined horse with a trait</span><br />
Traits allowed: wings, horn, immortality<br />
*Unique horns/wings are allowed , as long as they mimic an animal currently found in nature (so parrot wings, dragonfly wings, gazelle horns, etc are okay). Elemental wings (fire etc) will need permission like other traits<br />
(Traits wishing to be applied to already existing horses are <span style="font-weight: bold;" class="mycode_b">not</span> part of this, and if you are interested - as always make a plot and email an owner or officer)<br />
<br />
OR<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-Pick the foal stats for the next season of ONE foal</span><br />
*Foal stats do not include picking traits<br />
**Picking color is allowed within reason, and should make sense given parents (ie a blue and yellow horse could have a green foal, a blue and brown horse could have a blue foal, blue and yellow horse could be blue-yellow ombre, etc)<br />
***Markings must be limited to markings you typically see in the wild (ie blaze, star, snip, stripe, etc)<br />
****Eye color must also make sense based on the parentage<br />
<br />
OR<br />
<br />
10 points to any horse]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The adventure begins]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=12777</link>
			<pubDate>Thu, 22 Dec 2016 15:59:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1948">Time</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=12777</guid>
			<description><![CDATA[<style type="text/css">.container{position:relative;z-index:1;width:550px;background:#617F8C;font:12px 'Times New Roman', serif;border:3px double #000;box-shadow: 0 0 10px #000;}.container p{margin:0;}.message{text-align:justify;padding:10px 15px;color:#000;}</style><center><div class="container"><p class="message">Autumn is always peaceful, and Time finds that he enjoys it immensely. The winds sigh softly, the world content as the leaves begin to change, dying in a specular array of flaming colors. There’s a chill in the air that is not unpleasant, but rather the kind of chill that wakes you, that adds a spring to your step. The promise of children blooms in the wombs of many mares, and the thought of new life this spring is enough to bring a smile to many faces. <br />
 <br />
Ah, but Time is feeling impatient today, and besides, there are things that need to be done. He needs the attention of the residents of this land; horses who are oblivious to his presence so often. They don’t think much to Time, really. They think of breeding and politics and fighting; they think of snow and sun and water; they think of all the things that Time brings and takes. But Time itself? Oh, how they forget him.<br />
 <br />
So for a moment, Time simply stops. The world around you ceases to move. Perhaps you are talking to a friend, their mouth locked in the middle of a word. Perhaps you were playing a game of hide and seek, the seeker’s eye stuck shut as stays on “nine”. Perhaps you were alone, the animals halting around you, the leaves of the trees stiff, the air unmoving. Only you move, each horse stuck in a world that, for a moment, exists out of time itself.<br />
 <br />
And then Time flows forward, rushing headlong into winter. The air grows cold, leaves plunge from trees, the grass browns and curls away beneath your hooves. Soon there is snow coming in from the north. If you pay attention, you’ll notice that everything is dying in a progression, the world turning to winter from the northwest and northeast, leading you to a destination. <br />
 <br />
If you follow, there’s a cave you have not seen before. Around it, the world is still autumn, the trees still painted with fire, the cool air warm compared to the rest of the land. The mouth of the cave is wide, lit by glowing orbs that float at the entrance of the cave. A muffled sound comes from the cave, something like a scream. Do you enter? <br />
 <br />
If you do, you’ll see the cave splits into three openings. There are no lights to illuminate the next level of entryways though. It is dark, but you can clearly hear the screams now. They are cries for help, the sound seeming to come from all three pathways ahead of you. Do you enter? And if so, which do you choose? <br />
 <br />
***<br />
<i>Detail your experience with time stopping then rushing forward. How do you find the cave? What choices do you make? </i> <br />
 <br />
This is writing quest, loosely based on a choose your own adventure. There are no wrong choices, just different paths based on each choice. Eliminations can occur, but will <i>not</i> be based on the choice you make. <br />
 <br />
You have until Monday, December 26th at 2pm EST to reply. <br />
 <br />
1.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>One entry per player<br />
2.   Characters must be born (i.e. no babies from this season)<br />
3.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>You will typically have about 72 hours to reply to each round. <br />
4.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>You may choose points or a new trait (trait to be decided by Time) as your prize. You <i>must</i> include your choice in your entry post (an OOC note is fine).<br />
5.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>Max of 1,500 words per post. Please feel free to write shorter. Long does not necessarily equal better. <br />
6.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>There may or may not be defects. <br />
7.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>If you cannot meet a post deadline, let Time know you are dropping out. <br />
8.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>You can edit posts, just do not edit after the deadline.<br />
9.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>PM or post on OOC with questions<br />
<br />
</p></div></center>]]></description>
			<content:encoded><![CDATA[<style type="text/css">.container{position:relative;z-index:1;width:550px;background:#617F8C;font:12px 'Times New Roman', serif;border:3px double #000;box-shadow: 0 0 10px #000;}.container p{margin:0;}.message{text-align:justify;padding:10px 15px;color:#000;}</style><center><div class="container"><p class="message">Autumn is always peaceful, and Time finds that he enjoys it immensely. The winds sigh softly, the world content as the leaves begin to change, dying in a specular array of flaming colors. There’s a chill in the air that is not unpleasant, but rather the kind of chill that wakes you, that adds a spring to your step. The promise of children blooms in the wombs of many mares, and the thought of new life this spring is enough to bring a smile to many faces. <br />
 <br />
Ah, but Time is feeling impatient today, and besides, there are things that need to be done. He needs the attention of the residents of this land; horses who are oblivious to his presence so often. They don’t think much to Time, really. They think of breeding and politics and fighting; they think of snow and sun and water; they think of all the things that Time brings and takes. But Time itself? Oh, how they forget him.<br />
 <br />
So for a moment, Time simply stops. The world around you ceases to move. Perhaps you are talking to a friend, their mouth locked in the middle of a word. Perhaps you were playing a game of hide and seek, the seeker’s eye stuck shut as stays on “nine”. Perhaps you were alone, the animals halting around you, the leaves of the trees stiff, the air unmoving. Only you move, each horse stuck in a world that, for a moment, exists out of time itself.<br />
 <br />
And then Time flows forward, rushing headlong into winter. The air grows cold, leaves plunge from trees, the grass browns and curls away beneath your hooves. Soon there is snow coming in from the north. If you pay attention, you’ll notice that everything is dying in a progression, the world turning to winter from the northwest and northeast, leading you to a destination. <br />
 <br />
If you follow, there’s a cave you have not seen before. Around it, the world is still autumn, the trees still painted with fire, the cool air warm compared to the rest of the land. The mouth of the cave is wide, lit by glowing orbs that float at the entrance of the cave. A muffled sound comes from the cave, something like a scream. Do you enter? <br />
 <br />
If you do, you’ll see the cave splits into three openings. There are no lights to illuminate the next level of entryways though. It is dark, but you can clearly hear the screams now. They are cries for help, the sound seeming to come from all three pathways ahead of you. Do you enter? And if so, which do you choose? <br />
 <br />
***<br />
<i>Detail your experience with time stopping then rushing forward. How do you find the cave? What choices do you make? </i> <br />
 <br />
This is writing quest, loosely based on a choose your own adventure. There are no wrong choices, just different paths based on each choice. Eliminations can occur, but will <i>not</i> be based on the choice you make. <br />
 <br />
You have until Monday, December 26th at 2pm EST to reply. <br />
 <br />
1.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>One entry per player<br />
2.   Characters must be born (i.e. no babies from this season)<br />
3.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>You will typically have about 72 hours to reply to each round. <br />
4.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>You may choose points or a new trait (trait to be decided by Time) as your prize. You <i>must</i> include your choice in your entry post (an OOC note is fine).<br />
5.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>Max of 1,500 words per post. Please feel free to write shorter. Long does not necessarily equal better. <br />
6.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>There may or may not be defects. <br />
7.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>If you cannot meet a post deadline, let Time know you are dropping out. <br />
8.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>You can edit posts, just do not edit after the deadline.<br />
9.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">    </span></span>PM or post on OOC with questions<br />
<br />
</p></div></center>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Design the fairies | Part 2]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=12237</link>
			<pubDate>Tue, 15 Nov 2016 01:50:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1850">Wysteria Fairy</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=12237</guid>
			<description><![CDATA[The fairies were beautiful, but they still felt incomplete. Where did they come from? What did they love? Who, exactly, were they? They were defined by the horses of Beqanna now, defined by their duties and tasks. But what about before? Had they simply forgotten their lives? No - someone, somewhere, must know. <br />
<br />
***<br />
<br />
As promised, this is an HTML contest, and also a writing contest. You may enter as many times as you want, for as many or as few fairies as you want. 1 point is awarded per entry, and 3 points for any winning entry. <br />
<br />
<b>HTML Entries</b><br />
HTML for the fairy/fairies. Please make sure any photo you choose is copyright free or a creative commons license (modifications allowed), with appropriate credit given. You are also more than welcome to use the references drawn for each fairy.<br />
<br />
<b>Writing (Profile) Entires</b><br />
Detailed profile information (based on whatever each fairy currently has, if anything), including appearance, personality, and history. This history should be life before the fairy was a fairy. What did they do before, and how did they become a fairy in Beqanna? <br />
<br />
<b>The Fairies</b><br />
Just for your reference....<br />
Kahzie - The Mischievous Fairy<br />
Leah - The Freaking Awesome Fairy<br />
Kyra - The Wysteria Fairy<br />
Dianna - The Silver Fairy<br />
Kortnee - The Hero Rebel Fairy<br />
Cassi - The Krav Fairy<br />
Beqanna Fairy/The Candor Fairy<br />
<br />
You have until the midnight EST on <b>November 27, 2016</b> to post your entries.]]></description>
			<content:encoded><![CDATA[The fairies were beautiful, but they still felt incomplete. Where did they come from? What did they love? Who, exactly, were they? They were defined by the horses of Beqanna now, defined by their duties and tasks. But what about before? Had they simply forgotten their lives? No - someone, somewhere, must know. <br />
<br />
***<br />
<br />
As promised, this is an HTML contest, and also a writing contest. You may enter as many times as you want, for as many or as few fairies as you want. 1 point is awarded per entry, and 3 points for any winning entry. <br />
<br />
<b>HTML Entries</b><br />
HTML for the fairy/fairies. Please make sure any photo you choose is copyright free or a creative commons license (modifications allowed), with appropriate credit given. You are also more than welcome to use the references drawn for each fairy.<br />
<br />
<b>Writing (Profile) Entires</b><br />
Detailed profile information (based on whatever each fairy currently has, if anything), including appearance, personality, and history. This history should be life before the fairy was a fairy. What did they do before, and how did they become a fairy in Beqanna? <br />
<br />
<b>The Fairies</b><br />
Just for your reference....<br />
Kahzie - The Mischievous Fairy<br />
Leah - The Freaking Awesome Fairy<br />
Kyra - The Wysteria Fairy<br />
Dianna - The Silver Fairy<br />
Kortnee - The Hero Rebel Fairy<br />
Cassi - The Krav Fairy<br />
Beqanna Fairy/The Candor Fairy<br />
<br />
You have until the midnight EST on <b>November 27, 2016</b> to post your entries.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BREEDERS CUP CHALLENGE - 2 LEFT!]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=12113</link>
			<pubDate>Wed, 02 Nov 2016 06:41:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1851">The Hero Rebel Fairy</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=12113</guid>
			<description><![CDATA[The Breeders Cup is this Saturday, and this is your chance to PICK A WINNER!<br />
<br />
Look all over Beqanna to find the SILKS of a horse racing this weekend in the Breeders Cup Classic. Post below to claim these silks for your own, with a link to where you found them. This will be "your horse" for the Breeders Cup! If your horse wins first place, YOU win first place.<br />
<br />
RULES:<br />
-1 horse per player (say the horse you're using to claim!)<br />
-Silks are hidden progressively harder based on the odds of the horse<br />
-Odds are based off November 1st odds<br />
-Everything is fair game<br />
<br />
PRIZES:<br />
-Prizes will be awarded to the top 3 placers<br />
-3 points will be awarded to everyone who finds silks<br />
-Last place will have a temporary defect<br />
<br />
HORSES (in order of favorite to long shot)<br />
1. California Chrome (1-1 odds) - claimed by Canaan<br />
2. Arrogate (5-2 odds) - claimed by Quark<br />
3. Frosted (5-1 odds) - claimed by Ea<br />
4. Melatonin (12-1 odds) - claimed by Amara<br />
5. Hoppertunity (15-1) - claimed by Zireael<br />
6. Effinex (15-1) - claimed by Rael Fire<br />
7. Shaman Ghost (20-1) - claimed by Sabrael<br />
8. Keen Ice (20-1)<br />
9. War Story (30-1)<br />
10. Win the Space (30-1) - claimed by Tiphon<br />
<br />
QUESTIONS:<br />
1. How do I know who has which silk?<br />
A: It will be listed in the image URL name]]></description>
			<content:encoded><![CDATA[The Breeders Cup is this Saturday, and this is your chance to PICK A WINNER!<br />
<br />
Look all over Beqanna to find the SILKS of a horse racing this weekend in the Breeders Cup Classic. Post below to claim these silks for your own, with a link to where you found them. This will be "your horse" for the Breeders Cup! If your horse wins first place, YOU win first place.<br />
<br />
RULES:<br />
-1 horse per player (say the horse you're using to claim!)<br />
-Silks are hidden progressively harder based on the odds of the horse<br />
-Odds are based off November 1st odds<br />
-Everything is fair game<br />
<br />
PRIZES:<br />
-Prizes will be awarded to the top 3 placers<br />
-3 points will be awarded to everyone who finds silks<br />
-Last place will have a temporary defect<br />
<br />
HORSES (in order of favorite to long shot)<br />
1. California Chrome (1-1 odds) - claimed by Canaan<br />
2. Arrogate (5-2 odds) - claimed by Quark<br />
3. Frosted (5-1 odds) - claimed by Ea<br />
4. Melatonin (12-1 odds) - claimed by Amara<br />
5. Hoppertunity (15-1) - claimed by Zireael<br />
6. Effinex (15-1) - claimed by Rael Fire<br />
7. Shaman Ghost (20-1) - claimed by Sabrael<br />
8. Keen Ice (20-1)<br />
9. War Story (30-1)<br />
10. Win the Space (30-1) - claimed by Tiphon<br />
<br />
QUESTIONS:<br />
1. How do I know who has which silk?<br />
A: It will be listed in the image URL name]]></content:encoded>
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			<title><![CDATA[TRICK OR TREAT]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=11925</link>
			<pubDate>Wed, 19 Oct 2016 20:08:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=1851">The Hero Rebel Fairy</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=11925</guid>
			<description><![CDATA[I HOPE YOU LIKE TRICKS<br />
I HOPE YOU LIKE TREATS<br />
BECAUSE I'VE HID SOME CANDY<br />
THAT'S GOOD TO EAT<br />
<br />
INSIDE A POST YOU'LL FIND A DEVIL<br />
OF THE GREATEST CANDY OF ALL<br />
AND IF YOU OPEN THIS LITTLE TREAT<br />
OUT OF IT PRIZES WILL FALL<br />
<br />
BUT LOOK FAST BECAUSE THERE'S A LIMIT TO EACH CANDY<br />
SO YOU BEST POST BELOW REAL QUICK<br />
IF YOU HESITATE JUST A SECOND<br />
YOU'LL SOON FIND YOU'RE SICK<br />
<br />
THE HIGHER THE NUMBER THE HARDER TO FIND<br />
AND THE RARER THE PRIZE INSIDE<br />
BUT LOOK LITTLE BABIES LOOK SO HARD<br />
AT THE PRESENTS THAT I DID HIDE<br />
<br />
(There are 5 devil candy corns hiding in posts in Beqanna. Each have a number associated with them. The higher the number, the better the prize, the harder to find)<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">3 people may claim #1 - 3 points or a mane/tail color change of any type</span><br />
   1) Bacchus - orange mane/tail<br />
2) Graveside - Ombre black roots to dark silvery gunmetal to glittery super pale blue ends Mane/Tail<br />
3) Lumi - iridescent black mane and tail <br />
<span style="text-decoration: line-through;" class="mycode_s">2 people may claim #2 - 4 points or a glowing mane/tail/coat</span><br />
   1) Sabrael - ?<br />
   2) Giver - glowy<br />
<span style="text-decoration: line-through;" class="mycode_s">1 person may claim #3 - 5 points or devil horns/bat wings</span> - Devil Horns claimed by Belgrath<br />
<span style="text-decoration: line-through;" class="mycode_s">1 person may claim #4 - 7 points or a banshee scream or cat vision</span> - Briske claimed Cat Vision<br />
<span style="text-decoration: line-through;" class="mycode_s">1 person may claim #5 - 10 points or echolocation</span> - Newton claimed echolocation<br />
<br />
**Post a link below to the claimed candy and the horse you claim it for!<br />
**The # is small and in the top left corner of each candy<br />
**Only 1 candy per player kids!]]></description>
			<content:encoded><![CDATA[I HOPE YOU LIKE TRICKS<br />
I HOPE YOU LIKE TREATS<br />
BECAUSE I'VE HID SOME CANDY<br />
THAT'S GOOD TO EAT<br />
<br />
INSIDE A POST YOU'LL FIND A DEVIL<br />
OF THE GREATEST CANDY OF ALL<br />
AND IF YOU OPEN THIS LITTLE TREAT<br />
OUT OF IT PRIZES WILL FALL<br />
<br />
BUT LOOK FAST BECAUSE THERE'S A LIMIT TO EACH CANDY<br />
SO YOU BEST POST BELOW REAL QUICK<br />
IF YOU HESITATE JUST A SECOND<br />
YOU'LL SOON FIND YOU'RE SICK<br />
<br />
THE HIGHER THE NUMBER THE HARDER TO FIND<br />
AND THE RARER THE PRIZE INSIDE<br />
BUT LOOK LITTLE BABIES LOOK SO HARD<br />
AT THE PRESENTS THAT I DID HIDE<br />
<br />
(There are 5 devil candy corns hiding in posts in Beqanna. Each have a number associated with them. The higher the number, the better the prize, the harder to find)<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">3 people may claim #1 - 3 points or a mane/tail color change of any type</span><br />
   1) Bacchus - orange mane/tail<br />
2) Graveside - Ombre black roots to dark silvery gunmetal to glittery super pale blue ends Mane/Tail<br />
3) Lumi - iridescent black mane and tail <br />
<span style="text-decoration: line-through;" class="mycode_s">2 people may claim #2 - 4 points or a glowing mane/tail/coat</span><br />
   1) Sabrael - ?<br />
   2) Giver - glowy<br />
<span style="text-decoration: line-through;" class="mycode_s">1 person may claim #3 - 5 points or devil horns/bat wings</span> - Devil Horns claimed by Belgrath<br />
<span style="text-decoration: line-through;" class="mycode_s">1 person may claim #4 - 7 points or a banshee scream or cat vision</span> - Briske claimed Cat Vision<br />
<span style="text-decoration: line-through;" class="mycode_s">1 person may claim #5 - 10 points or echolocation</span> - Newton claimed echolocation<br />
<br />
**Post a link below to the claimed candy and the horse you claim it for!<br />
**The # is small and in the top left corner of each candy<br />
**Only 1 candy per player kids!]]></content:encoded>
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			<title><![CDATA[DIG DEEP INTO YOUR DARKEST NIGHTMARES]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=11911</link>
			<pubDate>Wed, 19 Oct 2016 01:32:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=109">Beqanna Fairy</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=11911</guid>
			<description><![CDATA[<center><table width="500" border="0" cellpadding="5" cellspacing="5" style="background-color:black;color:crimson;text-align:justify;"><tr><td><Center><B>ALL HALLOWS EVE QUEST</b></center><br />
<br />
It's no secret that the Beqanna Fairies love Halloween. Something about a night of tricks and treats really gets their blood boiling.<br />
<br />
One fairy in particular, the Rebel Fairy, loves to be scared. She'll curl up with a good American Horror Story season and scare herself to the end of the earth. Her particular favorite is The Ring, where she'll refuse to watch the video that promises your death in seven days. Yes, at the age of 27 she is still afraid of a video.<br />
<br />
But what does this have to do with you?<br />
<br />
The Rebel Fairy has found very little to pique her horror interest these days. The stories are bland, recycled. She wants to know your nightmares. Your deepest, darkest nightmares.<br />
<br />
<B>QUEST OUTLINE</b><br />
-Write a post (maximum 2,000 words, minimum 150) detailing your character's Beqanna Nightmare<br />
<br />
<B>PRIZES</b><br />
-Top 3 winners will get a Halloween Surprise <B>OR</b> 10 points each - please specify which you'd prefer<br />
-All participants get 1 point<br />
-If you include a character in Beqanna <b>not played by yourself</b> in the quest, you get 1 point<br />
<br />
<B>QUEST CLOSES OCTOBER 30th</b></td></tr></table></center>]]></description>
			<content:encoded><![CDATA[<center><table width="500" border="0" cellpadding="5" cellspacing="5" style="background-color:black;color:crimson;text-align:justify;"><tr><td><Center><B>ALL HALLOWS EVE QUEST</b></center><br />
<br />
It's no secret that the Beqanna Fairies love Halloween. Something about a night of tricks and treats really gets their blood boiling.<br />
<br />
One fairy in particular, the Rebel Fairy, loves to be scared. She'll curl up with a good American Horror Story season and scare herself to the end of the earth. Her particular favorite is The Ring, where she'll refuse to watch the video that promises your death in seven days. Yes, at the age of 27 she is still afraid of a video.<br />
<br />
But what does this have to do with you?<br />
<br />
The Rebel Fairy has found very little to pique her horror interest these days. The stories are bland, recycled. She wants to know your nightmares. Your deepest, darkest nightmares.<br />
<br />
<B>QUEST OUTLINE</b><br />
-Write a post (maximum 2,000 words, minimum 150) detailing your character's Beqanna Nightmare<br />
<br />
<B>PRIZES</b><br />
-Top 3 winners will get a Halloween Surprise <B>OR</b> 10 points each - please specify which you'd prefer<br />
-All participants get 1 point<br />
-If you include a character in Beqanna <b>not played by yourself</b> in the quest, you get 1 point<br />
<br />
<B>QUEST CLOSES OCTOBER 30th</b></td></tr></table></center>]]></content:encoded>
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			<title><![CDATA[Design the faeries contest! (EXTENDED!)]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=11195</link>
			<pubDate>Wed, 07 Sep 2016 13:40:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=109">Beqanna Fairy</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=11195</guid>
			<description><![CDATA[It had become too much for Beqanna Fairy to manage on her own. There had been other fairies once, but she’d given them a vacation. Well deserved, after so many years of tireless work. But the Beqanna Fairy herself was growing tired, and it was time for her friends and her helpers to return. <br />
<br />
But it is a new world, and they need new faces. <br />
<br />
**<br />
<br />
Design the fairies contest! We miss the fairies, and we bet you do too. This time though, you get to design them! <br />
<br />
The winning design for each fairy will be picked by the owner/officer that will be using that fairy. This is entirely subjective to what we like, which could range from wanting pretty things to amusing things. It’s like to Apples to Apples, you gotta know your judge. <br />
<br />
Winners will earn 5 points for each design that’s chosen. You can enter as many times as you want, with designs for one fairy, multiple designs for one fairy, designs for multiple fairies, all the fairies, etc. etc. Basically, there are no limits on your entries. If you win, you just need to let us know what horse to assign the points to.  Entries are worth 1 point each for each officer you create a fairy for, with a maximum of 6 points earned for entries. e.g. if you make a design for all 6 owners/officers, you can earn up to 6 points. If you make 6 designs for just one owner/officer, you can earn 1 point. <br />
<br />
Colored references do not need to be anything fancy (aka if all you have is paint, that’s totally fine). You can use the lineart found here <a href="http://www.deviantart.com/art/39-Free-Pe...-553298967" target="_blank" rel="noopener" class="mycode_url">http://www.deviantart.com/art/39-Free-Pe...-553298967</a> or find your own lineart (though please make sure the rules allow for us to use the lines on Beqanna and you MUST give proper credit, including a link). If you want to draw your own, that's totally cool too. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">You have until September 14th to post your designs.</span> We won’t look at this until September 15th, so just make sure you post before it’s September 15th on the east coast of the USA (Eastern Standard Time). <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Kahzie</span><br />
1. Name the fairy<br />
2. Color a reference, and it must somehow include the chevron pattern<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leah</span><br />
1. Name: Freaking Awesome Fairy. Or, you may come up with your own name because Leah was 11 when she made the Freaking Awesome Fairy<br />
2. Color a reference. The Freaking Awesome Fairy is bright light blue.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Kyra</span><br />
1. Name the Fairy<br />
2. Color a reference, and make it awesome (aka Kyra has absolutely no idea what she wants)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dianna</span><br />
1. Name: The Silver Fairy<br />
2. Color a reference. Possibly it should have some silver<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cassi</span><br />
1. Name: The Krav Fairy<br />
2. Color a reference. It should be badass. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Kortnee</span><br />
1. Name the Fairy<br />
2. Color a reference, and make it worthy.<br />
<br />
<hr>
<b>SEPTEMBER 13TH UPDATE</b><br />
<br />
The deadline for entries is being extended until <b>September 21st</b>, so you have another week to make pretty designs.<br />
<br />
In addition, if you'd like to draw a reference of the BQ Fairy, you can do that one as well. It should be based on the current photo of her, but also have fun with it. <br />
<br />
Lastly, we will add an HTML making quest as a follow-up to this, once the fairies design's have been chosen.]]></description>
			<content:encoded><![CDATA[It had become too much for Beqanna Fairy to manage on her own. There had been other fairies once, but she’d given them a vacation. Well deserved, after so many years of tireless work. But the Beqanna Fairy herself was growing tired, and it was time for her friends and her helpers to return. <br />
<br />
But it is a new world, and they need new faces. <br />
<br />
**<br />
<br />
Design the fairies contest! We miss the fairies, and we bet you do too. This time though, you get to design them! <br />
<br />
The winning design for each fairy will be picked by the owner/officer that will be using that fairy. This is entirely subjective to what we like, which could range from wanting pretty things to amusing things. It’s like to Apples to Apples, you gotta know your judge. <br />
<br />
Winners will earn 5 points for each design that’s chosen. You can enter as many times as you want, with designs for one fairy, multiple designs for one fairy, designs for multiple fairies, all the fairies, etc. etc. Basically, there are no limits on your entries. If you win, you just need to let us know what horse to assign the points to.  Entries are worth 1 point each for each officer you create a fairy for, with a maximum of 6 points earned for entries. e.g. if you make a design for all 6 owners/officers, you can earn up to 6 points. If you make 6 designs for just one owner/officer, you can earn 1 point. <br />
<br />
Colored references do not need to be anything fancy (aka if all you have is paint, that’s totally fine). You can use the lineart found here <a href="http://www.deviantart.com/art/39-Free-Pe...-553298967" target="_blank" rel="noopener" class="mycode_url">http://www.deviantart.com/art/39-Free-Pe...-553298967</a> or find your own lineart (though please make sure the rules allow for us to use the lines on Beqanna and you MUST give proper credit, including a link). If you want to draw your own, that's totally cool too. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">You have until September 14th to post your designs.</span> We won’t look at this until September 15th, so just make sure you post before it’s September 15th on the east coast of the USA (Eastern Standard Time). <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Kahzie</span><br />
1. Name the fairy<br />
2. Color a reference, and it must somehow include the chevron pattern<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leah</span><br />
1. Name: Freaking Awesome Fairy. Or, you may come up with your own name because Leah was 11 when she made the Freaking Awesome Fairy<br />
2. Color a reference. The Freaking Awesome Fairy is bright light blue.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Kyra</span><br />
1. Name the Fairy<br />
2. Color a reference, and make it awesome (aka Kyra has absolutely no idea what she wants)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dianna</span><br />
1. Name: The Silver Fairy<br />
2. Color a reference. Possibly it should have some silver<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cassi</span><br />
1. Name: The Krav Fairy<br />
2. Color a reference. It should be badass. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Kortnee</span><br />
1. Name the Fairy<br />
2. Color a reference, and make it worthy.<br />
<br />
<hr>
<b>SEPTEMBER 13TH UPDATE</b><br />
<br />
The deadline for entries is being extended until <b>September 21st</b>, so you have another week to make pretty designs.<br />
<br />
In addition, if you'd like to draw a reference of the BQ Fairy, you can do that one as well. It should be based on the current photo of her, but also have fun with it. <br />
<br />
Lastly, we will add an HTML making quest as a follow-up to this, once the fairies design's have been chosen.]]></content:encoded>
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			<title><![CDATA[STEP RIGHT UP AND EARN YOUR POINTS]]></title>
			<link>https://beqanna.com/forum/showthread.php?tid=11057</link>
			<pubDate>Sun, 04 Sep 2016 10:08:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://beqanna.com/forum/member.php?action=profile&uid=109">Beqanna Fairy</a>]]></dc:creator>
			<guid isPermaLink="false">https://beqanna.com/forum/showthread.php?tid=11057</guid>
			<description><![CDATA[Wanna get those points rolling in faster?<br />
IT'S QUEST TIME BABY.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Prompt</span><br />
-The Breeders Cup is in two months, and you need to qualify for it. The open, the sprint, the whatever - you need to qualify.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules</span><br />
-Minimum 150 words, maximum 550 words<br />
*anything over or under will be nixed. <br />
-Multiple entries per player are allowed.<br />
-You have until September 11th is no longer September 11th in the western united states.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Prizes</span><br />
-1st: 5 points for your character<br />
-2nd: 4 points for your character<br />
-3rd: 3 points for your character<br />
-4th: 2 points for your character<br />
*5 horses will qualify for the Cup on top of the top 4, each will get 1 point<br />
*2 wild cards will get 0.5 points, and only be able to race in the Cup if two drop out<br />
<br />
<span style="font-weight: bold;" class="mycode_b">This is so vague, Fairy Face!</span><br />
Yeah, so have fun with it. Or don't. Make me laugh, make me cry, make me whatever.]]></description>
			<content:encoded><![CDATA[Wanna get those points rolling in faster?<br />
IT'S QUEST TIME BABY.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Prompt</span><br />
-The Breeders Cup is in two months, and you need to qualify for it. The open, the sprint, the whatever - you need to qualify.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules</span><br />
-Minimum 150 words, maximum 550 words<br />
*anything over or under will be nixed. <br />
-Multiple entries per player are allowed.<br />
-You have until September 11th is no longer September 11th in the western united states.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Prizes</span><br />
-1st: 5 points for your character<br />
-2nd: 4 points for your character<br />
-3rd: 3 points for your character<br />
-4th: 2 points for your character<br />
*5 horses will qualify for the Cup on top of the top 4, each will get 1 point<br />
*2 wild cards will get 0.5 points, and only be able to race in the Cup if two drop out<br />
<br />
<span style="font-weight: bold;" class="mycode_b">This is so vague, Fairy Face!</span><br />
Yeah, so have fun with it. Or don't. Make me laugh, make me cry, make me whatever.]]></content:encoded>
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