Question re Trait Genetics - Printable Version +- Beqanna (https://beqanna.com/forum) +-- Forum: OOC (https://beqanna.com/forum/forumdisplay.php?fid=24) +--- Forum: Connect (https://beqanna.com/forum/forumdisplay.php?fid=109) +---- Forum: Questions and Suggestions (https://beqanna.com/forum/forumdisplay.php?fid=26) +---- Thread: Question re Trait Genetics (/showthread.php?tid=7229) |
Question re Trait Genetics - Yuuki - 03-08-2016 Hey all, so I've been looking around the trait genetics thread and I think I get all of it EXCEPT the whole 'player designated non-genetic trait' thing. What does this mean and how does it affect the trait's genetics? I get that it's because there can only be 4 traits on the genetics code, but from what I read there's still a chance of these non-genetic traits getting passed on, so I don't get what's going on there lol. RE: Question re Trait Genetics - Sarah - 03-08-2016 Correct me if I'm wrong, but it has something to do with the way the officers roll for traits when determining baby stats, and the likelihood the goal will inherit a trait. It's still technically possible to inherit non genetic traits, it's just less probable. Something like 12.5% probability. I think the theory behind it is that because traits are in the DNA, non-genetic traits don't make sense. Everything is inheritable. Including carried traits that may skip a generation or so. But I don't roll stats, so maybe the officers can elaborate on that? Did I get everything else right/did that help? RE: Question re Trait Genetics - Kyra - 03-08-2016 What Sarah said. Basically, those traits works the same way regular non-genetic traits work. A foal can inherit that trait, and they will inherit it as a genetic trait (or they can carry the trait). But the chances of inheriting/carrying the trait are less than a genetic trait. Hopefully that made sense. Genetics are not my skill, lol. |