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    COTY

    Assailant -- Year 226

    QOTY

    "But the dream, the echo, slips from him as quickly as he had found it and as consciousness comes to him (a slap and not the gentle waves of oceanic tides), it dissolves entirely. His muscles relax as the cold claims him again, as the numbness sets in, and when his grey eyes open, there’s nothing but the faint after burn of a dream often trod and never remembered." --Brigade, written by Laura


    (ALL) Changes to Land Formats
    #1
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    With the shuffling about of lands and a limited number of kingdoms, we’ve implemented a new ‘type’ of land: Territories, which will essentially function as subkingdoms. There is a pinned thread in "Updates" for you to post your lands’ designations. We have extended the deadline for this until January 15th, but please respond as soon as possible so we can start to work on icons and other updates. As always, please feel free to PM any owner or officer (or the Officials account) with any questions! The following rules have been updated in the Lands/Mutiny & Raids/Challenges & Steals sections in the Rules.

    LANDS
    -Players may not lead two kingdoms, but can lead another herd or territory. This rule is subject to change in the future dependent on activity.
    -Horses may reside in multiple lands at a time but only of different types: i.e. a horse may belong to a Kingdom and a Herd but not two Kingdoms or two herds.

    HERDS
    -Herds consist of a single leader (mare or stallion) and their family.
    -Herd leaders can only challenge/steal from other herd leaders, though Leaders may appoint a Champion to fight challenges for them.
    -Horses in Kingdoms/Territories may warn herds about steals for the herd, but the herd itself must block the steal.
    -There are a maximum of three named ranks within a herd: Leader, Second-in-Command or Mate, and Champion.
    -Kingdom leaders have the ability to remove a leader of a herd and replace them with another horse with an in-character reason; this must be approved by the officers.
    -Herds may become Territories with permission of their Area Kingdom. If this occurs, please post an update so the land’s notation can be changed.

    TERRITORIES
    -Territories should be considered a sort of nobility in relation to their associated Kingdom.
    -They may engage in conflict with other Kingdoms and Territories only with the permission of their Kingdom. Thus, some Territories may have vastly more freedom than others, depending on their Kingdom.
    -Leaders of Territories may be referred to by any title except King or Queen (i.e. Lord or Lady).
    -Kingdom rulers have the ability to remove leaders from a Territory and replace them with other horses with an in-character reason; this must be approved by the officers. If the reason for replacing the leader is due to lack of loyalty, the conflict must be resolved IC.
    -Likewise, the leader of a Territory may challenge the leader of a Kingdom for supremacy, but this too must be approved by the Officials. Should the leader of the Territory win, their land will become a Kingdom and the previous Kingdom will become either a Territory or a Herd.
    -Territories may attempt to function as an independent entity from their Area Kingdom and change their loyalties for IC reasons, but they are still subject to the sovereignty of a kingdom.
    -Territories can become Herds with permission of their Area Kingdom. If this occurs, please post an update so the land’s notation can be changed.

    KINGDOMS
    -Kingdoms cannot steal from or challenge herds.
    -Kingdoms cannot steal from or challenge territories (other than their own) directly, but they can steal and challenge for territory residents by stealing from/challenging that territory’s kingdom.

    MUTINY & RAIDS
    -Herd leaders cannot be ousted by vote without IC permission from their kingdom leader, but they can be challenged for without their kingdom leader’s permission. If the challenger wins, that does not necessarily mean they will be accepted by the kingdom leader and could still potentially be ousted.

    STEALS
    -A written steal from a territory by a kingdom must include clues to the stolen horse, the territory, the kingdom, and the kingdom leader(s). Such a steal can be blocked both by the kingdom and the territory.
    -If a horse belongs to two lands and is stolen, the are effectively stolen from both homes, though the steal must be for the highest ‘level’ of home they belong to. (Kingdom > Territory > Herd)
    [Image: Leah.png]
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