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  • Beqanna

    COTY

    Assailant -- Year 226

    QOTY

    "But the dream, the echo, slips from him as quickly as he had found it and as consciousness comes to him (a slap and not the gentle waves of oceanic tides), it dissolves entirely. His muscles relax as the cold claims him again, as the numbness sets in, and when his grey eyes open, there’s nothing but the faint after burn of a dream often trod and never remembered." --Brigade, written by Laura


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    he giveth and he taketh away; FINAL RESULTS
    #1
    The last round was based upon posting-order elimination. It was sent to officers beforehand. If you have any questions, please feel free to pm me.


    ZOSMA 1st Place (Demon – 4-space trait, genetic): You are now solid black, scales have replaced your normal coat and you may choose the style of your black horns (must have at least two horns, more than two/rhino or dragon-like horns allowed). You have a forked tail as well as a black forked tongue and no longer have a mane. You have black bat-like wings and fangs. If you had any previous natural markings, they now resemble burn scars on your body (non-painful). You have a visible glowing red aura that surrounds you and are slightly faster than the average horse/exhibit a small aura of fear that may only affect weak-willed horses (not as strong as a user with Fear Aura, IE: Might only be able to send involuntary shivers up spines/cause goosebumps). You may change your eye color to whatever you wish. Cosmetics aside, you may pick traits that add up to four spaces from the list below that you can control. You must specify what traits these are in your update so that owners/officers can keep record of them. It will take two-BQ years to master your traits regardless of what you choose and you are always subject to the natural weaknesses of Demons.

    Demonic Traits to choose from (can only choose traits that add up to four spaces): Possession (3-space), Umbrakinesis (3-space), Virokinesis (3-space), Disintegration (3-space), Magic Immunity (2-space), Hypnotism (2-space), Self-Detonation and Reformation (2-space), Fire Mimicry (2-space), Fire Breathing (2-space), Self-Healing (2-space), Single Animal Shifting (2-space), Telekinesis (2-space), Wound Transferal (2-space), Immune to a specific element (1-space), Invisibility (1-space), Rage Induction (1-space—ability to make others feel angry), Elasticity (1-space), Telepathy (1-space).



    NIKOLINE 2nd Place (Single Mythical Animal Shifting – 3-space trait, genetic): You are now able to shift into one mythical animal of your choice and can use that animal's powers. You are subject to that animal’s weakness in your natural form until you master it (must choose at least one weakness and must be able to roleplay it out) which will take one-BQ year. You will always be subject to the animal's limitations when shifted. Choose wisely. Submit an update.
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