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  • Beqanna

    COTY

    Assailant -- Year 226

    QOTY

    "But the dream, the echo, slips from him as quickly as he had found it and as consciousness comes to him (a slap and not the gentle waves of oceanic tides), it dissolves entirely. His muscles relax as the cold claims him again, as the numbness sets in, and when his grey eyes open, there’s nothing but the faint after burn of a dream often trod and never remembered." --Brigade, written by Laura


    Playing the Game

    Explore

    As a mare or a stallion, you can visit any of the following places:
    1. The Common Lands: The Meadow and The Forest are lovely little places where anyone and everyone can go to meet another horses. These are neutral grounds where no one hates each other for anything. It's a nice place to make friends. Some mares and stallions may choose to go to the meadow and forest instead of The Field when they join. The benefit of these lands are that force claiming is not allowed.
    2. The Playground: If you play a foal, the playground is the equivalent of The Meadow or The Forest, but for young horses to meet those their own age. This is where young friendships are forged.
    3. Adoption Den: Sometimes, someone may join a foal with no parents or Beqanna-bred foals will dislike their family (or lose their family) and go to the den. Whatever the case, this is where orphaned foal's go to find a new family. You can adopt a foal here, or post with your foal if you have no family.
    4. The Beach: The beach is where your horses go to die. You can either do a quick, short post saying that your horse died (in character or out of character, it's up to you) or a long, elaborate one about the life of your horse. Either way is fine, and sometimes friends of your horse reply with a memorial.
    5. The Afterlife: The afterlife is a board for all the dead of Beqanna to interact. A few living characters have traits that allow them to travel to and from the afterlife, but otherwise, living horses cannot go here.
    6. Breeding:
      • Every other month, beginning in February, from the 19th to the 23rd is Breeding Season, which is autumn in Beqanna time. This is where two horses may be bred together to produce a foal.
      • You post, in character or out, with your mare's name, breed, color, age, mythical abilities and the sire's name, breed, color, age and mythical abilities, along with the player of the foal and possible names for a male or female foal. Non-genetic traits must be marked as non-genetic (either by stating non-genetic, or denoting the status with an asterisk - e.g. trait*).
      • Remember to check the Member Database and Name Reservation forum (just like when you joined) to make sure the names aren't already taken or reserved.
      • The Beqanna Fairy will respond within a few hours to provide the stats for your foal. She will give you the foal's name, gender, breed, color, mythical abilities, and due date.
      • Each player is allowed to select one of their horse's foal's genders per breeding season. Do not ask for certain traits, colors, or anything for your foal unless you have prior permission.
      • The parents' breeds are put together to create the foal's breed. Gender and any other special events (twins, defects, etc) are determined by a random generator. If you're interested in seeing how it's calculated, they use the Foal Statistics Generator. For trait genetics, more information can be found in the Trait Genetics Guide.
      • As you can see, mythic abilities are by chance but can be dependent on the parents' traits. Do not ask a faerie to work out a parent's genetic color or trait code in your breeding post. Trait genetics can be requested here. Faeries will only provide you with your foal's code on this board.
      • Players may ask for trait genetics for any of their breedings. However, you must have the trait genetics of the parents ready in order to request a trait genetics breeding.
      • There is a THREE foal limit per player per breeding season. If you wish to breed for more foals in a season, please email or PM an owner for permission.
      • Failure to follow the breeding rules may result in defects or a stillborn.
    7. Challenges:
      • If you want something that someone else has, challenges is the place to go! Here, stallions can challenge for another stallion's land or mares, mares can challenge for freedom from a stallion, and horses can challenge for positions within a land. Basically, this is the place to go if you want something and someone else has it.
      • There are two ways to challenge - you can role play a fight or you can dice roll.
      • In a role playing fight, you write out everything that happens. It's like play acting the fight. Your first post will say who you challenge and what you're challenging for, as well as terms. Terms are the agreements to which you will fight, like the number of posts, the amount of times you can attack per post and defend per post. An example would be "I, Fawn, challenge you, Trish, for your land and your mares, Moonlight and Boise. There will be 2 posts each, 1 attack per post, 1 defense per total battle, no mythic abilities." Common additions to the terms are no mythical abilities and no power playing (saying that an attack hit even if it didn't).
      • There is always a three day rule (unless exceptions are made), basically saying that if the other doesn't reply within three days, the challenger automatically wins.
      • Once the battle is done, let the judges know by responding to the sticky thread Challenges ready to be judged. A Judge will then declare a winner, as well as give you tips, hints and suggestions on the battle.
      • The other way is the dice battle, or coin battle. You post your name and who you’re challenging, and what you want from them if you win.
      • However, the challenged horse always has the option of denying the dice battle request in favor of a role-playing battle. Otherwise, a coin is tossed three times and the best out of three wins the battle.
      • The maximum time a horse may be forced to stay captive is 1 Beqanna year (or 2 real-life months). The captivity will start the day the horse first posts in the land.
      • A captive horse cannot be stolen/challenged for or steal/challenge for themselves until 6 BQ months have passed (one real-life month). The time limit will start the day the horse first posts in the land. After the month has passed, the captive and any other horse are free to steal/challenge for the captive horse's freedom.
      • Time limits can be lengthened by the thief/challengers, but cannot be lessened unless both players agree on the extensions. The challenged can add their own terms, but the challenger must still agree with them.
    8. Mock Battles This is just like challenges, only this is just for practice. If you want to practice or get used to battling, come here and set terms. Someone will reply and you'll mock battle. There is no winner and no judge, as well as no results: you just get experience from it.
    9. Plains: The Plains are where all the big battles take place, like The Alliance or the wars of Beqanna. You won't have to worry about this place when you begin, but if you want some tips on challenging read the battle posts here. They're awesome!
    10. Stealing:
      • Each land will dictate their own rules on who may steal on behalf of that land. Some might limit steals as just being posted by the land's leader(s), while some may open it up to all or certain members. Steals can be made to either create a bigger land, hold captives from an enemy, or even be a friendly way to practice and gain experience.
      • To steal, you must create a riddle of some sort with clues or hints to the horse being stolen. The clues must be specifically to the name of the horse and you may include tips as to the place where he or she lives.
      • After three days, respond to the sticky thread Steals ready to be judged with the clues to the riddle if the steal was not successfully blocked.
      • Here's an example: Say I was stealing "Fire" from "Jack Be Nimble". My riddle may say, "Jack is what? Jack is quick, he jumped over a candlestick. He definitely lights my favorite nursery rhyme by the fire." See how there are clues to Jack's name, as well as the fact his name is a nursery rhyme, and the fact that Fire's name is in there, as well as references to a candlestick, which has fire. In three days I'd respond to the sticky with a post that said, "Jack is what? [Jack be Nimble] Jack is quick, he jumped over a candlestick. [a line from the nursery rhyme Jack Be Nimble]. He definitely lights my favorite nursery rhyme be the fire [lights, fire = Fire] Fire from Jack, unstopped." Then a judge would declare if the steal was valid, meaning the stallion or kingdom wasn't away or the clues weren't too shady.
      • If you feel like you're being stolen from, reply to the steal with clues to the riddle that include your character. Just make sure you post in character. This will stop the steal and the horse will remain yours. Horses can only be held captive for a maximum sentence of one Beqanna year (two real-life months).
      • A captive horse cannot be stolen/challenged for or steal/challenge for themselves until 6 BQ months have passed (one real-life month). The time limit will start the day the horse first posts in the land. After the month has passed, the captive and any other horse are free to steal/challenge for the captive horse’s freedom.Time limits of captivity can be lessened by the thief, but cannot be lengthened unless both players agree on the extensions.
      • You must state how many horses you are attempting to steal, and also include whether you are stealing from a herd or a kingdom (e.g. 2 from a kingdom).
      • For a block to be valid, you must state the clues for the horse, land, and leader(s) that you found.
    11. Quests: Quests are special events in Beqanna. Some magical creature will create a post beginning a quest with the rules, guidelines, and time frame of that quest. These events can range from in-character play-by-post stories to trivia to March Madness brackets. Winners can receive anything from immunity from challenges to special traits. These happen every once in awhile and are not announced ahead of time, so keep your eyes peeled!

    Live

    Optionally, your horse can join a land. All the lands under the "Live" section operate by their own rules, which are determined by the current leaders of that land. Some lands may accept everyone, while some may accept characters based on certain criteria. If you aren't sure, have your horse come to the border and wait for a member of that land (almost every land appreciates when you respect borders anyway). Some lands may have a traditional herd structure, while others may operate as a monarchy, and some may have combinations of these, or totally different governing structures. Check out each land and see where your horse fits in the best!